// ---------------------------

    // all routines play button sound and wait some time
    // then they do an action depending on the calling method
    IEnumerator SceneLoadRoutine(buttonAction action)
    {
        // play button sound
        AudioSource.PlayClipAtPoint(buttonSound, Camera.main.transform.position, buttonSoundVolume);

        yield return(new WaitForSeconds(buttonWaitTime));

        switch (action)
        {
        case buttonAction.LoadMainMenu:
        {
            SceneManager.LoadScene(0);
            break;
        }

        case buttonAction.LoadGame:
        {
            SceneManager.LoadScene(1);
            break;
        }

        case buttonAction.Exit:
        {
            Application.Quit();
            break;
        }
        }
    }
Exemple #2
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 /// <summary>
 /// Position is the CENTER of the button
 /// </summary>
 public Button(Texture2D tex, Vector2 pos, buttonAction action, Screen screen)
 {
     this.tex = tex;
     this.pos = pos;
     this.action = action;
     screen.buttons.Add(this);
     Vector2 p = this.pos - new Vector2(this.tex.Width, this.tex.Height) * .5f; // translate up and left my 1/2 the size for hitbox
     this.rect = new Rectangle((int)p.X, (int)p.Y, this.tex.Width, this.tex.Height);
 }
Exemple #3
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    //switchで関数の中身を変更する
    public void buttonSettings()
    {
        switch (type)
        {
        case buttonType.loadScene:
            newAction = loadScene;
            break;

        case buttonType.applicationQuit:
            newAction = quit;
            break;

        case buttonType.Pause:
            newAction = pause;
            break;
        }
    }
    public void SetUpLevelButtons(buttonAction action)
    {
        levelButtons = new ButtonScript[COLUMNS * ROWS];
        float offsetX = levelBox.GetComponent <RectTransform>().sizeDelta.x / COLUMNS;
        float offsetY = levelBox.GetComponent <RectTransform>().sizeDelta.y / ROWS;

        for (int y = 0; y < ROWS; y++)
        {
            for (int x = 0; x < COLUMNS; x++)
            {
                int        index = y * COLUMNS + x;
                GameObject g     = Instantiate(levelButtonPrefab);
                g.transform.SetParent(levelBox.transform);
                g.GetComponent <RectTransform>().anchoredPosition = new Vector2(x * offsetX, -y * offsetY);
                g.GetComponent <RectTransform>().localScale       = new Vector3(1, 1, 1);
                levelButtons[index] = g.GetComponent <ButtonScript>();
                levelButtons[index].SetText((index + 1).ToString());
                levelButtons[index].SetAction(action, index);
            }
        }
    }
Exemple #5
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    // Use this for initialization
    void Start()
    {
        keyScript         = gameObject.AddComponent <KeyScript>();
        tileManagerScript = gameObject.AddComponent <TileManagerScript>();
        mapManagerScript  = gameObject.AddComponent <MapManagerScript>();
        controllScript    = gameObject.AddComponent <ControllScript>();

        controllScript.enabled = false;
        keyScript.LoadKey();
        if (!mapManagerScript.IsDataFile("/mapki.dat"))
        {
            SaveMapsScript s = gameObject.AddComponent <SaveMapsScript>();
            mapManagerScript.LoadMaps(s.PrepareData());
        }
        else
        {
            mapManagerScript.LoadMaps("/mapki.dat");
        }

        buttonAction action = SetUpGame;

        gameMenuScript.SetUpLevelButtons(action);
        gameMenuScript.UpdateLevelButtons(keyScript.GetKeyValue());
    }
Exemple #6
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 private void butVagon_Click(object sender, EventArgs e)
 {
     currentAction = buttonAction.vagon;
     move          = false;
 }
Exemple #7
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 private void CirclBut_Click(object sender, EventArgs e)
 {
     currentAction = buttonAction.circle;
     move          = false;
 }
Exemple #8
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 private void RectBut_Click(object sender, EventArgs e)
 {
     currentAction = buttonAction.rectangle;
     move          = false;
 }
Exemple #9
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 private void butTrain_Click(object sender, EventArgs e)
 {
     currentAction = buttonAction.train;
     count         = Convert.ToInt32(countVag.Text);
 }
Exemple #10
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 private void butMoving_Click(object sender, EventArgs e)
 {
     currentAction = buttonAction.move;
 }
 public void SetAction(buttonAction action, int value)
 {
     button.onClick.AddListener(delegate { action.Invoke(value); });
 }
 private void ResetViewToDefaults(ViewController destinationView)
 {
     if(destinationView.NavigationBarExists)
     {
         SetLeftButtonText(defaultLeftButtonText);
         SetRightButtonText(defaultRightButtonText);
         SetTitle("");
         leftButtonAction = null;
         rightButtonAction = null;
     }
 }
 public void SetRightButtonAction(buttonAction action)
 {
     this.rightButtonAction = action;
 }
 public void SetLeftButtonAction(buttonAction action)
 {
     this.leftButtonAction = action;
 }