Exemple #1
0
 public void InitPlayer(StateManager st)
 {
     states = st;
 }
 void AddFocus(StateManager states)
 {
     states.characterStats._focus += states.characterStats._focusRecoverValue;
 }
 void AddSouls(StateManager states)
 {
     states.characterStats._souls += 100;
 }
 void AddHealth(StateManager states)
 {
     states.characterStats._health += states.characterStats._healthRecoverValue;
 }