private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadSByte(); Member8 = u.ReadInt64(); Member10 = u.ReadInt64(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt64(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.Read_7(); Member10 = u.ReadInt32(); Member18 = u.ReadInt64(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member8 = u.ReadInt64(); Member10 = u.ReadEmbeddedPointer <Struct_14>(new System.Func <Struct_14>(u.Read_13), false); }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadInt32(); if ((Selector == 0)) { Arm_0 = u.ReadInt32(); goto done; } if ((Selector == 1)) { Arm_1 = u.ReadSByte(); goto done; } if ((Selector == 2)) { Arm_2 = u.ReadInt32(); goto done; } if ((Selector == 3)) { Arm_3 = u.ReadInt64(); goto done; } if ((Selector == 4)) { Arm_4 = u.ReadEmbeddedPointer <string>(new System.Func <string>(u.ReadConformantVaryingString), false); goto done; } if ((Selector == 5)) { Arm_5 = u.ReadEmbeddedPointer <System.Guid>(new System.Func <System.Guid>(u.ReadGuid), false); goto done; } if ((Selector == 6)) { Arm_6 = u.Read_5(); goto done; } if ((Selector == 7)) { Arm_7 = u.Read_6(); goto done; } if ((Selector == 8)) { Arm_8 = u.Read_7(); goto done; } if ((Selector == 9)) { Arm_9 = u.Read_8(); goto done; } if ((Selector == 10)) { Arm_10 = u.Read_9(); goto done; } throw new System.ArgumentException("No matching union selector when marshaling Union_4"); done: return; }
public uint _Connect( string p0, string p1, System.Nullable <Struct_0> p2, int p3, out NtApiDotNet.Ndr.Marshal.NdrContextHandle p4, out int p5, out System.Nullable <Struct_2> p6, out long p7, int p8, out long[] p9, out int p10, out int p11, out string p12, out int p13, out int p14, out int p15, out short[] p16, out int p17, out Struct_3[] p18, out int p19, out System.Guid[] p20, out int p21, out int p22, out long p23, out System.Guid p24, out int[] p25, out int p26, out byte[] p27) { _Marshal_Helper m = new _Marshal_Helper(); m.WriteReferent(p0, new System.Action <string>(m.WriteTerminatedString)); m.WriteReferent(p1, new System.Action <string>(m.WriteTerminatedString)); m.WriteReferent(p2, new System.Action <Struct_0>(m.Write_0)); m.WriteInt32(p3); m.WriteInt32(p8); _Unmarshal_Helper u = SendReceive(0, m); p4 = u.ReadContextHandle(); p5 = u.ReadInt32(); p6 = u.ReadReferentValue <Struct_2>(new System.Func <Struct_2>(u.Read_1), false); p7 = u.ReadInt64(); p9 = u.Read_11(); p10 = u.ReadInt32(); p11 = u.ReadInt32(); p12 = u.ReadReferent <string>(new System.Func <string>(u.ReadConformantVaryingString), false); p13 = u.ReadInt32(); p14 = u.ReadInt32(); p15 = u.ReadInt32(); p16 = u.ReadReferent <short[]>(new System.Func <short[]>(u.Read_12), false); p17 = u.ReadInt32(); p18 = u.ReadReferent <Struct_3[]>(new System.Func <Struct_3[]>(u.Read_13), false); p19 = u.ReadInt32(); p20 = u.ReadReferent <System.Guid[]>(new System.Func <System.Guid[]>(u.Read_14), false); p21 = u.ReadInt32(); p22 = u.ReadInt32(); p23 = u.ReadInt64(); p24 = u.ReadGuid(); p25 = u.Read_15(); p26 = u.ReadInt32(); p27 = u.ReadReferent <byte[]>(new System.Func <byte[]>(u.Read_16), false); return(u.ReadUInt32()); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member8 = u.ReadInt64(); Member10 = u.ReadEmbeddedPointer <sbyte[]>(new System.Func <sbyte[]>(u.Read_18), false); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadEnum16(); Member4 = u.ReadEnum16(); Member8 = u.ReadInt64(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.Read_1(); Member44 = u.Read_4(); Member148 = u.ReadInt64(); Member150 = u.ReadInt64(); Member158 = u.ReadInt64(); Member160 = u.ReadInt64(); Member168 = u.ReadInt64(); Member170 = u.ReadInt64(); Member178 = u.ReadInt64(); Member180 = u.ReadInt64(); Member188 = u.ReadInt64(); Member190 = u.ReadInt64(); Member198 = u.ReadInt64(); Member1A0 = u.ReadInt64(); Member1A8 = u.ReadInt64(); Member1B0 = u.ReadInt64(); Member1B8 = u.ReadInt64(); Member1C0 = u.ReadInt64(); Member1C8 = u.ReadInt64(); Member1D0 = u.Read_2(); Member200 = u.ReadInt32(); }