public void RaceTypeSetTimeTrial()
 {
     if (Status.CurrentState.State == _Status._RaceStateFlags.NotStarted)
     {
         RaceType = _RaceType.TimeTrial;
     }
 }
 public void RaceTypeSetRace()
 {
     if (Status.CurrentState.State == _Status._RaceStateFlags.NotStarted)
     {
         RaceType = _RaceType.Race;
     }
 }
 public void RaceTypeSetUndefined()
 {
     if (Status.CurrentState.State == _Status._RaceStateFlags.NotStarted)
     {
         RaceType = _RaceType.Undefined;
     }
 }