public void RaceTypeSetTimeTrial() { if (Status.CurrentState.State == _Status._RaceStateFlags.NotStarted) { RaceType = _RaceType.TimeTrial; } }
public void RaceTypeSetRace() { if (Status.CurrentState.State == _Status._RaceStateFlags.NotStarted) { RaceType = _RaceType.Race; } }
public void RaceTypeSetUndefined() { if (Status.CurrentState.State == _Status._RaceStateFlags.NotStarted) { RaceType = _RaceType.Undefined; } }