void Awake() { center = GetComponent <_GUIClasses>(); game = GetComponent <Game>(); boxStartLocation = new Vector2(-300, -200); heightOffset = 45; titleOffset = new Vector2(-232, -238); namesOffset = new Vector2(-232, -150); roundsOffset = new Vector2(-52, -150); killsOffset = new Vector2(90, -150); numOfScoresToDisplay = 8; for (int i = 0; i < 10; i++) { score[i] = new Scores(); } score[0].name = "Donny"; score[1].name = "Kelper"; score[2].name = "Harper"; score[3].name = "Don"; score[4].name = "Cisco Kid"; score[5].name = "Unitee"; score[6].name = "Gebee"; score[7].name = "Gilbert"; score[8].name = "Hopper"; score[9].name = "Wilfredo"; score[0].rounds = 9; score[1].rounds = 5; score[2].rounds = 2; score[0].kills = 99999; score[1].kills = 999; score[2].kills = 10; }
public static _GUIClasses instance; //calls itself to make it global void Awake() { instance = this; } //makes this easy to call from anywhere