public Zombie GetZombie() { /* * NOTICE: * In your code, make sure to check the spawn limit. * you can either: * 1. Throw an exception * 2. Return null * 3. Spawn a new zombie anyways. * * We'll return null. */ if (this.numberActive >= spawnCap) { return(null); } if (this.numberReserved == 0) { Zombie tmp = new Zombie(); this.reserveList.Add(tmp); this.numberReserved++; } Zombie zomb = this.reserveList[0]; this.reserveList.RemoveAt(0); this.numberReserved--; this.activeList.Insert(0, zomb); this.numberActive++; zomb.Clean(); return(zomb); }