Exemple #1
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject collided = collision.gameObject;
        Zombie     zombie   = collided.GetComponent <Zombie>();

        // Did we hit a zombie?
        if (null != zombie)
        {
            audioSource.PlayOneShot(zombieSound, 0.2f);
            zombie.BulletHit();
        }
        else
        {
            audioSource.PlayOneShot(wallSound, 0.2f);
            BuildableWall wall = collided.GetComponent <BuildableWall>();

            // Did we hit a buildable wall?
            if (null != wall)
            {
                wall.BulletHit();
            }
        }

        /* Disable rigidbody and boxcollider, so the bullet effectively disappears,
         * but the sound will keep playing  */
        SpriteRenderer rend = GetComponent <SpriteRenderer>();
        BoxCollider2D  bc   = GetComponent <BoxCollider2D>();

        rend.enabled = false;
        Destroy(bc);

        // Finally, destroy the bullet after 1s
        Destroy(gameObject, 1f);
    }
Exemple #2
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject collided = collision.gameObject;
        Zombie     zombie   = collided.GetComponent <Zombie>();

        // Did we hit a zombie?
        if (null != zombie)
        {
            audioSource.PlayOneShot(zombieSound, 0.2f);
            zombie.BulletHit();
        }
        else
        {
            // Play a sound
            audioSource.PlayOneShot(wallSound, 0.2f);

            // Did we hit a destructible wall?
            if (collided.transform.parent != null)
            {
                if (collided.transform.parent.gameObject.tag == "DestructibleBlock")
                {
                    // Destroy the smaller sub-block that was hit
                    Destroy(collided.transform.gameObject);
                }
            }
        }

        /* Disable rigidbody and boxcollider, so the bullet effectively disappears,
         * but the sound will keep playing  */
        SpriteRenderer rend = GetComponent <SpriteRenderer>();
        BoxCollider2D  bc   = GetComponent <BoxCollider2D>();

        rend.enabled = false;
        Destroy(bc);

        // Finally, destroy the bullet after 1s
        Destroy(gameObject, 1f);
    }