private void Teleportbtn_Click(object sender, EventArgs e) { if (Xtext.Text != "" & Ytext.Text == "") { memory.WriteMemory("UnityPlayer.dll+012B9BE0,20,2c,5c,120,2c", "float", Xtext.Text); } else if (Xtext.Text == "" & Ytext.Text != "") { memory.WriteMemory("UnityPlayer.dll+012B9BE0,20,2c,5c,120,30", "float", Ytext.Text); } else if (Xtext.Text != "" & Ytext.Text != "") { memory.WriteMemory("UnityPlayer.dll+012B9BE0,20,2c,5c,120,2c", "float", Xtext.Text); memory.WriteMemory("UnityPlayer.dll+012B9BE0,20,2c,5c,120,30", "float", Ytext.Text); } Xtext.Clear(); Ytext.Clear(); readall(); }