Exemple #1
0
 private void Teleportbtn_Click(object sender, EventArgs e)
 {
     if (Xtext.Text != "" & Ytext.Text == "")
     {
         memory.WriteMemory("UnityPlayer.dll+012B9BE0,20,2c,5c,120,2c", "float", Xtext.Text);
     }
     else if (Xtext.Text == "" & Ytext.Text != "")
     {
         memory.WriteMemory("UnityPlayer.dll+012B9BE0,20,2c,5c,120,30", "float", Ytext.Text);
     }
     else if (Xtext.Text != "" & Ytext.Text != "")
     {
         memory.WriteMemory("UnityPlayer.dll+012B9BE0,20,2c,5c,120,2c", "float", Xtext.Text);
         memory.WriteMemory("UnityPlayer.dll+012B9BE0,20,2c,5c,120,30", "float", Ytext.Text);
     }
     Xtext.Clear();
     Ytext.Clear();
     readall();
 }