Exemple #1
0
    private void EnableRadio()
    {
        if (!_masterDevice.setUpdateRate(Hz))
        {
            throw new UnityException("failed to set update rate " + Hz);
        }

        if (_masterDevice.isRadioEnabled())
        {
            _masterDevice.disableRadio();
        }

        if (_masterDevice.enableRadio(RadioChannel))
        {
            UnityEngine.Debug.Log("radio enabled successfully");
        }
        else
        {
            throw new UnityException("could not enable radio");
        }
    }