void Start() { _currentMesh = new Mesh(); _meshRenderer = GetComponent <SkinnedMeshRenderer>(); _poseUpdater = new SMPLPoseUpdater(this.transform); _client = new Client(); // must match the name of the object in the scene _imuIdToName.Add(_rArmId, "r_arm"); _imuIdToName.Add(_rLegId, "r_leg"); _imuIdToName.Add(_lArmId, "l_arm"); _imuIdToName.Add(_lLegId, "l_leg"); _imuIdToName.Add(_pelvisId, "pelvis"); _imuIdToName.Add(_headId, "head"); // must match name in definition of SMPL model _imuIdToBoneName.Add(_rArmId, "R_Elbow"); _imuIdToBoneName.Add(_rLegId, "R_Knee"); _imuIdToBoneName.Add(_lArmId, "L_Elbow"); _imuIdToBoneName.Add(_lLegId, "L_Knee"); _imuIdToBoneName.Add(_pelvisId, "Pelvis"); _imuIdToBoneName.Add(_headId, "Head"); // to determine location where to display IMU sensors _imuIdToVertex.Add(_rArmId, 5431); // right arm _imuIdToVertex.Add(_rLegId, 4583); // right leg _imuIdToVertex.Add(_lArmId, 1962); // left arm _imuIdToVertex.Add(_lLegId, 1096); // left leg _imuIdToVertex.Add(_pelvisId, 3021); // pelvis _imuIdToVertex.Add(_headId, 412); // intialize control object that handles communication to XSens device _xda = new MyXda(); // scan for devices ScanForStations(); // enable radio for master device found when scanning for stations EnableRadio(); _totalConnectedMTWs = _masterDevice.childCount(); UnityEngine.Debug.Log("Waiting for MTWs to connect to the master."); // connect to inference server _client.ConnectToTcpServer(); // load the model into a TensorFlow session LoadModel(); }