Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        xpBeforeGame = XPManager.GetStoredXP();
        xpAfterGame  = xpBeforeGame + XPManager.GetEarnedXP();
        XPManager.StoreEarnedXP();

        round = SessionManager.currentRound;
        SceneManager.sceneLoaded += OnLevelLoad;
        DontDestroyOnLoad(gameObject);
    }