Exemple #1
0
    public void ShowTargetFrame(Enemy target)
    {
        targetFrame.SetActive(true);

        healthStat.Initialize(target.MyHealth.MyCurrentValue, target.MyHealth.MyMaxValue);

        portraitFrame.sprite = target.MyPortrait;

        levelTexet.text = target.MyLevel.ToString();

        target.healthChanged += new HealthChanged(UpdateTargetFrame);

        target.characterRemoved += new CharacterRemoved(HideTargetFrame);

        if (target.MyLevel >= Hero.MyInstance.MyLevel + 5)
        {
            levelTexet.color = Color.red;
        }
        else if (target.MyLevel == Hero.MyInstance.MyLevel + 3 || target.MyLevel == Hero.MyInstance.MyLevel + 4)
        {
            levelTexet.color = new Color32(255, 124, 0, 255);
        }
        else if (target.MyLevel >= Hero.MyInstance.MyLevel - 2 && target.MyLevel <= Hero.MyInstance.MyLevel + 2)
        {
            levelTexet.color = Color.yellow;
        }
        else if (target.MyLevel <= Hero.MyInstance.MyLevel - 3 && target.MyLevel > XPManager.CalculateGrayLevel())
        {
            levelTexet.color = Color.green;
        }
        else
        {
            levelTexet.color = Color.grey;
        }
    }
Exemple #2
0
    public void showTargetFrame(Enemy target)
    {
        targetFrame.SetActive(true);

        healthStat.Initialize(target.MyHealth.MyCurrentValue, target.MyHealth.MyMaxValue);
        targetName.text  = target.MyName;
        targetLevel.text = target.MyLevel.ToString();

        target.healthChanged += new HealthChanged(updateTargetFrame);

        target.characterRemoved += new CharacterRemoved(hideTargetFrame);

        if (target.MyLevel >= Player.MyInstance.MyLevel + 5)
        {
            targetName.color = Color.red;
        }
        else if ((target.MyLevel == Player.MyInstance.MyLevel + 3) || (target.MyLevel == Player.MyInstance.MyLevel + 4))
        {
            targetName.color = new Color32(255, 124, 0, 255);
        }
        else if ((target.MyLevel >= Player.MyInstance.MyLevel - 2) && (target.MyLevel <= Player.MyInstance.MyLevel + 2))
        {
            targetName.color = Color.yellow;
        }
        else if (target.MyLevel <= Player.MyInstance.MyLevel - 3 && target.MyLevel > XPManager.CalculateGrayLevel())
        {
            targetName.color = Color.green;
        }
        else
        {
            targetName.color = Color.gray;
        }
    }
Exemple #3
0
    public void ShowTargetFrame(Enemy target)
    {
        targetFrame.SetActive(true);

        healthStat.Initialize(target.MyHealth.MyCurrentValue, target.MyHealth.MyMaxValue);

        portraitFrame.sprite = target.MyPortrait;

        levelText.text = target.MyLevel.ToString();

        target.healthChanged += new HealthChanged(UpdateTargetFrame);

        target.characterRemoved += new CharacterRemoved(HideTargetFrame);

        if (target.MyLevel >= Player.MyInstance.MyLevel + 5)
        {
            levelText.color = Color.red;
        }
        else if (target.MyLevel == Player.MyInstance.MyLevel + 3 || target.MyLevel == Player.MyInstance.MyLevel + 4)
        {
            levelText.color = new Color32(255, 124, 0, 255);
        }
        else if (target.MyLevel >= Player.MyInstance.MyLevel - 2 && target.MyLevel <= Player.MyInstance.MyLevel + 2)
        {
            levelText.color = Color.yellow;
        }
        else if (target.MyLevel <= Player.MyInstance.MyLevel - 3 && target.MyLevel > XPManager.CalculateGrayLevel())
        {
            levelText.color = Color.green;
        }
        else
        {
            levelText.color = Color.grey;
        }

        for (int i = 0; i < targetDebuffs.Count; i++)
        {
            Destroy(targetDebuffs[i].gameObject);
        }

        targetDebuffs.Clear();

        foreach (Debuff debuff in target.MyDebuffs)
        {
            TargetDebuff td = Instantiate(targetDebuffPrefab, targetDebuffsTransform);
            td.Initialize(debuff);
            targetDebuffs.Add(td);
        }
    }
Exemple #4
0
    public void ShowTargetFrame(Enemy target)
    {
        targetFrame.SetActive(true);
        heathStat.Initialize(target.Health.MyCurrentValue, target.Health.MyMaxValue);
        portraitFrame.sprite = target.MyPortrait;
        levelText.text       = target.MyLevel.ToString();

        //적의 체력이 변경시에 실행하는 함수
        target.healthChanged += new HealthChanged(UpdateTargetFrame);
        //적이 죽거나 다른 몹으로 타겟팅시 실행하는 함수
        target.characterRemoved += new CharacterRemoved(HideTargetFrame);

        //적 레벨이 5이상 높을경우
        if (target.MyLevel >= Player.instance.MyLevel + 5)
        {
            levelText.color = Color.red;
        }
        //적 레벨이 3, 4이상 높을경우
        else if (target.MyLevel == Player.instance.MyLevel + 3 || target.MyLevel == Player.instance.MyLevel + 4)
        {
            levelText.color = new Color32(255, 124, 0, 255);
        }
        // 적 레벨과 플레이어레벨이 -2 ~ + 2 인경우
        else if (target.MyLevel >= Player.instance.MyLevel - 2 && target.MyLevel <= Player.instance.MyLevel + 2)
        {
            levelText.color = Color.yellow;
        }
        // 적 레벨이 플레이어보다 3이상 낮은경우 또는 플레이어 레벨이 몬스터 레벨보다 너무 낮지 않은 경우
        else if (target.MyLevel <= Player.instance.MyLevel - 3 && target.MyLevel > XPManager.CalculateGrayLevel())
        {
            levelText.color = Color.green;
        }
        //더 낮은경우
        else
        {
            levelText.color = Color.grey;
        }
    }
 /// <summary>
 /// Adapte la couleur du niveau en fonction de celui du joueur
 /// </summary>
 /// <param name="target">Cible du joueur</param>
 private void SetColorLevelText(Enemy target)
 {
     // Adapte la couleur du niveau en fonction de celui du joueur
     if (target.MyLevel >= Player.MyInstance.MyLevel + 5)
     {
         levelText.color = Color.red;
     }
     else if (target.MyLevel == Player.MyInstance.MyLevel + 3 || target.MyLevel == Player.MyInstance.MyLevel + 4)
     {
         levelText.color = new Color32(255, 160, 0, 255);
     }
     else if (target.MyLevel >= Player.MyInstance.MyLevel - 2 && target.MyLevel <= Player.MyInstance.MyLevel + 2)
     {
         levelText.color = Color.yellow;
     }
     else if (target.MyLevel <= Player.MyInstance.MyLevel - 3 && target.MyLevel > XPManager.CalculateGrayLevel())
     {
         levelText.color = Color.green;
     }
     else
     {
         levelText.color = Color.grey;
     }
 }