public void SetNpcIsDoFire(NpcMark script) { //Debug.Log("SetNpcIsDoFire -> IsFireFeiJiNpc "+script.IsFireFeiJiNpc); if (!NpcScript.IsAniMove) { return; } if (SpawnPointScript == null) { return; } Transform npcPath = SpawnPointScript.NpcPath; Transform markPar = script.transform.parent; if (npcPath != markPar) { return; } //Debug.Log("***********SetNpcIsDoFire -> IsFireFeiJiNpc "+script.IsFireFeiJiNpc); NpcScript.SetIsDoFireAnimation(script.IsFireFeiJiNpc); NpcScript.SetFeiJiMarkInfo(script); }