void NormalizeRatingBenefits() { for (int i = 0; i != 3200; i += 100) { double min = LegacyToolBox.Data.GtCombatRating[i]; double max = LegacyToolBox.Data.GtCombatRating[i + 99]; max *= 2; min = max / 5; double step = (max - min) / 98; for (int j = i; j != i + 100; ++j) { LegacyToolBox.Data.GtCombatRating[j] = (float)(min + step * (j - i)); } } WorldWorker.SaveGtCombatRating(LegacyToolBox.Data.GtCombatRating); }