private void ClearSelections() { selectedBuilding = null; selectedPlot = null; for (int i = 0; i < buildMenuObj.Length; i++) { buildMenuObj[i].SetActive(false); } for (int i = 0; i < buyTileMenu.buildButtons.Length; i++) { buyTileMenu.buildButtons[i].SetActive(false); } upgradeMenuObj.SetActive(false); Building.UnfocusAllBuildings(); Plot.UnfocusAllPlots(); WorldTile.UnfocusAllTiles(); inspectMenu.SetInspecting(false); buyMenuObj.SetActive(false); }