private void ClearSelections()
    {
        selectedBuilding = null;
        selectedPlot     = null;
        for (int i = 0; i < buildMenuObj.Length; i++)
        {
            buildMenuObj[i].SetActive(false);
        }

        for (int i = 0; i < buyTileMenu.buildButtons.Length; i++)
        {
            buyTileMenu.buildButtons[i].SetActive(false);
        }
        upgradeMenuObj.SetActive(false);
        Building.UnfocusAllBuildings();
        Plot.UnfocusAllPlots();
        WorldTile.UnfocusAllTiles();
        inspectMenu.SetInspecting(false);
        buyMenuObj.SetActive(false);
    }