//------------------------------------------------------ // Load Scene //------------------------------------------------------ public void load(PhysicsWorld physics_world, float near_plane) { _material_manager = new MaterialManager(); _light_manager = new LightManager(); _world_loader = new WorldLoader(_path_scene, "light_objects", physics_world, _material_manager); // Load Scenes _world_loader.addWorldToScene(new string[] { "sponza", //"test_scene", //"test_scene_2", }, _meshes, _light_manager); load_Flashlight(); load_SunLight(near_plane); _animation_timer.start(); _circadian_timer.start(); }