private void handleChangePersistencyBtn()
        {
            var       player           = SimulationGame.Player;
            WorldPart currentWorldPart = player.InteriorID == Interior.Outside ? (WorldPart)SimulationGame.World.GetFromRealPoint((int)player.Position.X, (int)player.Position.Y) : SimulationGame.World.InteriorManager.Get(player.InteriorID);

            currentWorldPart.SetPersistent(!currentWorldPart.IsPersistent);

            if (currentWorldPart is WorldGridChunk)
            {
                var chunkPoint = GeometryUtils.GetChunkPosition((int)player.Position.X, (int)player.Position.Y, WorldGrid.WorldChunkPixelSize.X, WorldGrid.WorldChunkPixelSize.Y);

                WorldLoader.SaveWorldGridChunk(chunkPoint.X, chunkPoint.Y, (WorldGridChunk)currentWorldPart);
                WorldLoader.SaveWalkableGridChunk(chunkPoint.X, chunkPoint.Y, (WalkableGridChunk)SimulationGame.World.WalkableGrid.GetFromRealPoint(chunkPoint.X, chunkPoint.Y));
            }
            else
            {
                WorldLoader.SaveInterior(SimulationGame.World.InteriorManager.Get(player.InteriorID));
            }
        }
Exemple #2
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        protected override void saveUnguarded(ulong key, WalkableGridChunk part)
        {
            Point point = GeometryUtils.GetPointFromLong(key);

            WorldLoader.SaveWalkableGridChunk(point.X, point.Y, part);
        }