Exemple #1
0
 // Test/play the world.
 public void TestWorld()
 {
     if (IsWorldOpen)
     {
         string    worldPath = Path.Combine(Directory.GetParent(Application.ExecutablePath).FullName, "testing.zwd");
         WorldFile worldFile = new WorldFile();
         worldFile.Save(worldPath, world);
         string exePath = Path.Combine(Directory.GetParent(Application.ExecutablePath).FullName, "ZeldaOracle.exe");
         Process.Start(exePath, "\"" + worldPath + "\"");
     }
 }
Exemple #2
0
        //-----------------------------------------------------------------------------
        // World
        //-----------------------------------------------------------------------------

        // Save the world file to the given filename.
        public void SaveFileAs(string fileName)
        {
            if (IsWorldOpen)
            {
                WorldFile saveFile = new WorldFile();
                saveFile.Save(fileName, world);
                hasMadeChanges = false;
                worldFilePath  = fileName;
                worldFileName  = Path.GetFileName(fileName);
            }
        }
Exemple #3
0
 // Test/play the world with the player placed at the given room and point.
 public void TestWorld(Point2I roomCoord, Point2I playerCoord)
 {
     if (IsWorldOpen)
     {
         playerPlaceMode = false;
         int levelIndex = 0;
         for (levelIndex = 0; levelIndex < world.Levels.Count; levelIndex++)
         {
             if (world.Levels[levelIndex] == level)
             {
                 break;
             }
         }
         string    worldPath = Path.Combine(Directory.GetParent(Application.ExecutablePath).FullName, "testing.zwd");
         WorldFile worldFile = new WorldFile();
         worldFile.Save(worldPath, world);
         string exePath = Path.Combine(Directory.GetParent(Application.ExecutablePath).FullName, "ZeldaOracle.exe");
         Process.Start(exePath, "\"" + worldPath + "\" -test " + levelIndex + " " + roomCoord.X + " " + roomCoord.Y + " " + playerCoord.X + " " + playerCoord.Y);
         // TODO: editorForm.ButtonTestPlayerPlace.Checked = false;
     }
 }
 // Test/play the world with the player placed at the given room and point.
 public void TestWorld(Point2I roomCoord, Point2I playerCoord)
 {
     if (IsWorldOpen) {
         playerPlaceMode = false;
         int levelIndex = 0;
         for (levelIndex = 0; levelIndex < world.Levels.Count; levelIndex++) {
             if (world.Levels[levelIndex] == level)
                 break;
         }
         string worldPath = Path.Combine(Directory.GetParent(Application.ExecutablePath).FullName, "testing.zwd");
         WorldFile worldFile = new WorldFile();
         worldFile.Save(worldPath, world);
         string exePath = Path.Combine(Directory.GetParent(Application.ExecutablePath).FullName, "ZeldaOracle.exe");
         Process.Start(exePath, "\"" + worldPath + "\" -test " + levelIndex + " " + roomCoord.X + " " + roomCoord.Y + " " + playerCoord.X + " " + playerCoord.Y);
         // TODO: editorForm.ButtonTestPlayerPlace.Checked = false;
     }
 }
 // Test/play the world.
 public void TestWorld()
 {
     if (IsWorldOpen) {
         string worldPath = Path.Combine(Directory.GetParent(Application.ExecutablePath).FullName, "testing.zwd");
         WorldFile worldFile = new WorldFile();
         worldFile.Save(worldPath, world);
         string exePath = Path.Combine(Directory.GetParent(Application.ExecutablePath).FullName, "ZeldaOracle.exe");
         Process.Start(exePath, "\"" + worldPath + "\"");
     }
 }
 //-----------------------------------------------------------------------------
 // World
 //-----------------------------------------------------------------------------
 // Save the world file to the given filename.
 public void SaveFileAs(string fileName)
 {
     if (IsWorldOpen) {
         WorldFile saveFile = new WorldFile();
         saveFile.Save(fileName, world);
         hasMadeChanges = false;
     }
 }
Exemple #7
0
        public static World CreateTestWorld()
        {
            // Create the world.
            World world = new World();
            world.StartLevelIndex	= 0;
            world.StartRoomLocation	= new Point2I(2, 1);
            world.StartTileLocation	= new Point2I(3, 2);

            // Load the levels from java level files.
            world.Levels.Add(LoadJavaLevel("Content/Worlds/test_level.zwd"));
            world.Levels.Add(LoadJavaLevel("Content/Worlds/interiors.zwd"));
            world.Levels.Add(LoadJavaLevel("Content/Worlds/big_interiors.zwd"));
            world.Levels[0].Properties.Set("id", "overworld");
            world.Levels[1].Properties.Set("id", "interiors");
            world.Levels[2].Properties.Set("id", "big_interiors");

            TileData tdBlock		= Resources.GetResource<TileData>("movable_block");
            TileData tdDiamond		= Resources.GetResource<TileData>("diamond_rock");
            TileData tdBush			= Resources.GetResource<TileData>("bush");
            TileData tdPot			= Resources.GetResource<TileData>("pot");
            TileData tdRock			= Resources.GetResource<TileData>("rock");
            TileData tdGrass		= Resources.GetResource<TileData>("grass");
            TileData tdOwl			= Resources.GetResource<TileData>("owl");
            TileData tdLantern		= Resources.GetResource<TileData>("lantern");
            TileData tdSign			= Resources.GetResource<TileData>("sign");
            TileData tdChest		= Resources.GetResource<TileData>("chest");
            TileData tdReward		= Resources.GetResource<TileData>("reward");
            EventTileData etdWarp	= Resources.GetResource<EventTileData>("warp");

            Level level;
            Room r;
            TileDataInstance t;
            EventTileDataInstance e;

            // Setup the overworld rooms.
            level = world.Levels[0];
            r = level.GetRoomAt(2, 1);
            t = r.CreateTile(tdOwl, 8, 1, 1);
                t.Properties.Set("text", "Hello, World!");
            t = r.CreateTile(tdChest, 7, 1, 1);
                t.Properties.Set("reward", "heart_piece");
            t = r.CreateTile(tdReward, 6, 3, 1);
                t.Properties.Set("reward", "item_flippers_1");
            t = r.CreateTile(tdSign, 1, 1, 1);
                t.Properties.Set("text", "This will<n> prime your load catchers and boost your desktop wallpaper.");
            t = r.CreateTile(tdReward, 2, 6, 1);
                t.Properties.Set("reward", "heart_piece");
            r.CreateTile(tdBlock, 2, 5, 1);
            r.CreateTile(tdGrass, 2, 2, 1);
            r.CreateTile(tdGrass, 2, 3, 1);
            r.CreateTile(tdGrass, 2, 4, 1);
            r.CreateTile(tdGrass, 3, 4, 1);
            r.CreateTile(tdGrass, 4, 5, 1);
            r.CreateTile(tdGrass, 3, 6, 1);
            r.CreateTile(tdGrass, 4, 6, 1);
            r.CreateTile(tdGrass, 5, 6, 1);
            r.CreateTile(tdGrass, 4, 7, 1);
            r.CreateTile(tdGrass, 5, 7, 1);
            r.CreateTile(tdGrass, 6, 7, 1);
            r.CreateTile(tdGrass, 7, 7, 1);
            r.CreateTile(tdGrass, 7, 2, 1);
            r.CreateTile(tdGrass, 8, 2, 1);
            r.CreateTile(tdGrass, 8, 3, 1);

            r = level.GetRoomAt(2, 2);
            e = r.CreateEventTile(etdWarp, 16, 64);
                e.Properties.Add(Property.CreateString("id", "warp_a"));
                e.Properties.Add(Property.CreateString("warp_type", "tunnel"));
                e.Properties.Add(Property.CreateString("destination_level", "overworld"));
                e.Properties.Add(Property.CreateString("destination_warp_point", "warp_b"));

            r = level.GetRoomAt(1, 1);
            e = r.CreateEventTile(etdWarp, 64, 96);
                e.Properties.Add(Property.CreateString("id", "warp_b"));
                e.Properties.Add(Property.CreateString("warp_type", "stairs"));
                e.Properties.Add(Property.CreateString("destination_level", "overworld"));
                e.Properties.Add(Property.CreateString("destination_warp_point", "warp_a"));

            r = level.GetRoomAt(new Point2I(1, 1));
            r.CreateTile(tdDiamond, 1, 1, 1);
            r.CreateTile(tdDiamond, 2, 2, 1);
            r.CreateTile(tdDiamond, 2, 4, 1);
            r.CreateTile(tdPot, 8, 2, 1);

            r = level.GetRoomAt(new Point2I(3, 0));
            r.CreateTile(tdLantern, 3, 2, 1);

            r = level.GetRoomAt(new Point2I(1, 0));
            r.CreateTile(tdRock, 8, 2, 1);

            r = level.GetRoomAt(new Point2I(2, 0));
            for (int x = 1; x < 8; x++) {
                for (int y = 2; y < 6; y++) {
                    r.CreateTile(tdBush, x, y, 1);
                }
            }

            // Set the rooms to random zones.
            /*Random random = new Random();
            for (int x = 0; x < level.Width; x++) {
                for (int y = 0; y < level.Height; y++) {
                    int index = random.Next(0, 3);
                    Zone zone = GameData.ZONE_SUMMER;
                    if (index == 1)
                        zone = GameData.ZONE_GRAVEYARD;
                    else if (index == 2)
                        zone = GameData.ZONE_FOREST;
                    level.GetRoom(new Point2I(x, y)).Zone = zone;
                }
            }*/

            // Setup the interior rooms.
            level = world.Levels[1];
            r = level.GetRoomAt(2, 1);
            r.Zone = GameData.ZONE_INTERIOR;
            r.CreateTile(tdPot, 1, 2, 1);
            r.CreateTile(tdPot, 1, 3, 1);
            r.CreateTile(tdPot, 5, 1, 1);
            r = level.GetRoomAt(3, 1);
            r.Zone = GameData.ZONE_INTERIOR;
            r.CreateTile(tdChest, 8, 1, 1);
            r.CreateTile(tdPot, 8, 2, 1);
            r.CreateTile(tdPot, 4, 6, 1);
            r.CreateTile(tdPot, 5, 6, 1);
            r.CreateTile(tdPot, 6, 6, 1);
            r.CreateTile(tdPot, 7, 6, 1);
            r.CreateTile(tdPot, 8, 6, 1);

            // Save and load the world.
            {
                WorldFile worldFile = new WorldFile();
                worldFile.Save("Content/Worlds/custom_world.zwd", world);
            }
            {
                WorldFile worldFile = new WorldFile();
                world = worldFile.Load("Content/Worlds/custom_world.zwd");
            }

            return world;
        }
Exemple #8
0
        public static World CreateTestWorld()
        {
            // Create the world.
            World world = new World();

            world.StartLevelIndex   = 0;
            world.StartRoomLocation = new Point2I(2, 1);
            world.StartTileLocation = new Point2I(3, 2);

            // Load the levels from java level files.
            world.Levels.Add(LoadJavaLevel("Content/Worlds/test_level.zwd"));
            world.Levels.Add(LoadJavaLevel("Content/Worlds/interiors.zwd"));
            world.Levels.Add(LoadJavaLevel("Content/Worlds/big_interiors.zwd"));
            world.Levels[0].Properties.Set("id", "overworld");
            world.Levels[1].Properties.Set("id", "interiors");
            world.Levels[2].Properties.Set("id", "big_interiors");

            TileData      tdBlock   = Resources.GetResource <TileData>("movable_block");
            TileData      tdDiamond = Resources.GetResource <TileData>("diamond_rock");
            TileData      tdBush    = Resources.GetResource <TileData>("bush");
            TileData      tdPot     = Resources.GetResource <TileData>("pot");
            TileData      tdRock    = Resources.GetResource <TileData>("rock");
            TileData      tdGrass   = Resources.GetResource <TileData>("grass");
            TileData      tdOwl     = Resources.GetResource <TileData>("owl");
            TileData      tdLantern = Resources.GetResource <TileData>("lantern");
            TileData      tdSign    = Resources.GetResource <TileData>("sign");
            TileData      tdChest   = Resources.GetResource <TileData>("chest");
            TileData      tdReward  = Resources.GetResource <TileData>("reward");
            EventTileData etdWarp   = Resources.GetResource <EventTileData>("warp");

            Level                 level;
            Room                  r;
            TileDataInstance      t;
            EventTileDataInstance e;

            // Setup the overworld rooms.
            level = world.Levels[0];
            r     = level.GetRoomAt(2, 1);
            t     = r.CreateTile(tdOwl, 8, 1, 1);
            t.Properties.Set("text", "Hello, World!");
            t = r.CreateTile(tdChest, 7, 1, 1);
            t.Properties.Set("reward", "heart_piece");
            t = r.CreateTile(tdReward, 6, 3, 1);
            t.Properties.Set("reward", "item_flippers_1");
            t = r.CreateTile(tdSign, 1, 1, 1);
            t.Properties.Set("text", "This will<n> prime your load catchers and boost your desktop wallpaper.");
            t = r.CreateTile(tdReward, 2, 6, 1);
            t.Properties.Set("reward", "heart_piece");
            r.CreateTile(tdBlock, 2, 5, 1);
            r.CreateTile(tdGrass, 2, 2, 1);
            r.CreateTile(tdGrass, 2, 3, 1);
            r.CreateTile(tdGrass, 2, 4, 1);
            r.CreateTile(tdGrass, 3, 4, 1);
            r.CreateTile(tdGrass, 4, 5, 1);
            r.CreateTile(tdGrass, 3, 6, 1);
            r.CreateTile(tdGrass, 4, 6, 1);
            r.CreateTile(tdGrass, 5, 6, 1);
            r.CreateTile(tdGrass, 4, 7, 1);
            r.CreateTile(tdGrass, 5, 7, 1);
            r.CreateTile(tdGrass, 6, 7, 1);
            r.CreateTile(tdGrass, 7, 7, 1);
            r.CreateTile(tdGrass, 7, 2, 1);
            r.CreateTile(tdGrass, 8, 2, 1);
            r.CreateTile(tdGrass, 8, 3, 1);

            r = level.GetRoomAt(2, 2);
            e = r.CreateEventTile(etdWarp, 16, 64);
            e.Properties.Set("id", "warp_a");
            e.Properties.Set("warp_type", "tunnel");
            e.Properties.Set("destination_level", "overworld");
            e.Properties.Set("destination_warp_point", "warp_b");

            r = level.GetRoomAt(1, 1);
            e = r.CreateEventTile(etdWarp, 64, 96);
            e.Properties.Set("id", "warp_b");
            e.Properties.Set("warp_type", "stairs");
            e.Properties.Set("destination_level", "overworld");
            e.Properties.Set("destination_warp_point", "warp_a");

            r = level.GetRoomAt(new Point2I(1, 1));
            r.CreateTile(tdDiamond, 1, 1, 1);
            r.CreateTile(tdDiamond, 2, 2, 1);
            r.CreateTile(tdDiamond, 2, 4, 1);
            r.CreateTile(tdPot, 8, 2, 1);

            r = level.GetRoomAt(new Point2I(3, 0));
            r.CreateTile(tdLantern, 3, 2, 1);

            r = level.GetRoomAt(new Point2I(1, 0));
            r.CreateTile(tdRock, 8, 2, 1);

            r = level.GetRoomAt(new Point2I(2, 0));
            for (int x = 1; x < 8; x++)
            {
                for (int y = 2; y < 6; y++)
                {
                    r.CreateTile(tdBush, x, y, 1);
                }
            }

            // Set the rooms to random zones.

            /*Random random = new Random();
             * for (int x = 0; x < level.Width; x++) {
             *      for (int y = 0; y < level.Height; y++) {
             *              int index = random.Next(0, 3);
             *              Zone zone = GameData.ZONE_SUMMER;
             *              if (index == 1)
             *                      zone = GameData.ZONE_GRAVEYARD;
             *              else if (index == 2)
             *                      zone = GameData.ZONE_FOREST;
             *              level.GetRoom(new Point2I(x, y)).Zone = zone;
             *      }
             * }*/

            // Setup the interior rooms.
            level  = world.Levels[1];
            r      = level.GetRoomAt(2, 1);
            r.Zone = GameData.ZONE_INTERIOR;
            r.CreateTile(tdPot, 1, 2, 1);
            r.CreateTile(tdPot, 1, 3, 1);
            r.CreateTile(tdPot, 5, 1, 1);
            r      = level.GetRoomAt(3, 1);
            r.Zone = GameData.ZONE_INTERIOR;
            r.CreateTile(tdChest, 8, 1, 1);
            r.CreateTile(tdPot, 8, 2, 1);
            r.CreateTile(tdPot, 4, 6, 1);
            r.CreateTile(tdPot, 5, 6, 1);
            r.CreateTile(tdPot, 6, 6, 1);
            r.CreateTile(tdPot, 7, 6, 1);
            r.CreateTile(tdPot, 8, 6, 1);

            // Save and load the world.
            {
                WorldFile worldFile = new WorldFile();
                worldFile.Save("Content/Worlds/custom_world.zwd", world);
            }
            {
                WorldFile worldFile = new WorldFile();
                world = worldFile.Load("Content/Worlds/custom_world.zwd");
            }

            return(world);
        }