/*public void Init(string message, WorldDialogType dialogType, Shop shop) { }*/ public void Init(string message, WorldDialogType dialogType) { Show(); txtComponent.text = message; this.dialogType = dialogType; if (this.dialogType == WorldDialogType.ItemPickup) { waitForAction = true; } else if (this.dialogType == WorldDialogType.Shop) { waitForAction = false; } }
public void ShowWorldDialog(string message, Vector3 position, WorldDialogType dialogType) { WorldDialog dialog = Instantiate<WorldDialog>(worldDialogPrefab) as WorldDialog; dialog.transform.position = position; dialog.Init(message, dialogType); dialog.gameObject.transform.SetParent(worldParent, false); }