Beispiel #1
0
    /*public void Init(string message, WorldDialogType dialogType, Shop shop)
    {

    }*/

    public void Init(string message, WorldDialogType dialogType)
    {
        Show();
        txtComponent.text = message;
        this.dialogType = dialogType;
        if (this.dialogType == WorldDialogType.ItemPickup)
        {
            waitForAction = true;
        }
        else if (this.dialogType == WorldDialogType.Shop)
        {
            waitForAction = false;
        }
    }
Beispiel #2
0
 public void ShowWorldDialog(string message, Vector3 position, WorldDialogType dialogType)
 {
     WorldDialog dialog = Instantiate<WorldDialog>(worldDialogPrefab) as WorldDialog;
     dialog.transform.position = position;
     dialog.Init(message, dialogType);
     dialog.gameObject.transform.SetParent(worldParent, false);
 }