public static WorldChunk GenerateChunk(int x, int z) { WorldChunk newChunk = new WorldChunk (x, z); Debug.Log ("Generating "+newChunk.indexToString()); for (int x_ind = 0; x_ind < GameSettings.LoadedConfig.ChunkLength_Sectors; ++x_ind) { for (int z_ind = 0; z_ind < GameSettings.LoadedConfig.ChunkLength_Sectors; ++z_ind) { GenerateSector(newChunk.getSector(x_ind, z_ind)); } } return newChunk; }