protected override Job TryGiveTerminalJob(Pawn pawn) { WorkGiver_Scanner scanner = new WorkGiver_Miner(); TargetInfo targetInfo = TargetInfo.Invalid; Predicate <Thing> predicate = (Thing t) => !t.IsForbidden(pawn) && scanner.HasJobOnThing(pawn, t); IEnumerable <Thing> enumerable = scanner.PotentialWorkThingsGlobal(pawn); Thing thing; if (scanner.Prioritized) { IEnumerable <Thing> enumerable2 = enumerable; if (enumerable2 == null) { enumerable2 = Find.ListerThings.ThingsMatching(scanner.PotentialWorkThingRequest); } Predicate <Thing> validator = predicate; thing = GenClosest.ClosestThing_Global_Reachable(pawn.Position, enumerable2, scanner.PathEndMode, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, (Thing x) => scanner.GetPriority(pawn, x)); } else { Predicate <Thing> validator = predicate; thing = GenClosest.ClosestThingReachable(pawn.Position, scanner.PotentialWorkThingRequest, scanner.PathEndMode, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, enumerable, scanner.LocalRegionsToScanFirst, enumerable != null); } if (thing != null) { targetInfo = thing; //workGiver_Scanner = scanner; } if (targetInfo.HasThing) { WorkGiver_Miner miner = new WorkGiver_Miner(); return(miner.JobOnThing(pawn, targetInfo.Thing)); } return(null); }