Exemple #1
0
        protected override Job TryGiveTerminalJob(Pawn pawn)
        {
            WorkGiver_Scanner   scanner    = new WorkGiver_Miner();
            TargetInfo          targetInfo = TargetInfo.Invalid;
            Predicate <Thing>   predicate  = (Thing t) => !t.IsForbidden(pawn) && scanner.HasJobOnThing(pawn, t);
            IEnumerable <Thing> enumerable = scanner.PotentialWorkThingsGlobal(pawn);
            Thing thing;

            if (scanner.Prioritized)
            {
                IEnumerable <Thing> enumerable2 = enumerable;
                if (enumerable2 == null)
                {
                    enumerable2 = Find.ListerThings.ThingsMatching(scanner.PotentialWorkThingRequest);
                }
                Predicate <Thing> validator = predicate;
                thing = GenClosest.ClosestThing_Global_Reachable(pawn.Position, enumerable2, scanner.PathEndMode, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, (Thing x) => scanner.GetPriority(pawn, x));
            }
            else
            {
                Predicate <Thing> validator = predicate;
                thing = GenClosest.ClosestThingReachable(pawn.Position, scanner.PotentialWorkThingRequest, scanner.PathEndMode, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, enumerable, scanner.LocalRegionsToScanFirst, enumerable != null);
            }
            if (thing != null)
            {
                targetInfo = thing;
                //workGiver_Scanner = scanner;
            }
            if (targetInfo.HasThing)
            {
                WorkGiver_Miner miner = new WorkGiver_Miner();
                return(miner.JobOnThing(pawn, targetInfo.Thing));
            }
            return(null);
        }
Exemple #2
0
            public static void Postfix(WorkGiver_Miner __instance, Pawn pawn, Thing t, bool forced, Job __result)
            {
                if (__result != null && forced)
                {
                    CompMeeseeksMemory memory = pawn.GetComp <CompMeeseeksMemory>();

                    if (memory != null)
                    {
                        memory.AddToPotentialTargetCache(__instance, t);
                    }
                }
            }
 private static void DoPlayLoad()
 {
     GraphicDatabase.Clear();
     DeepProfiler.Start("Load all active mods.");
     try
     {
         LoadedModManager.LoadAllActiveMods();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Load language metadata.");
     try
     {
         LanguageDatabase.LoadAllMetadata();
     }
     finally
     {
         DeepProfiler.End();
     }
     LongEventHandler.SetCurrentEventText("LoadingDefs".Translate());
     DeepProfiler.Start("Copy all Defs from mods to global databases.");
     try
     {
         foreach (Type item in typeof(Def).AllSubclasses())
         {
             GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item, "AddAllInMods");
         }
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Resolve cross-references between non-implied Defs.");
     try
     {
         DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Rebind defs (early).");
     try
     {
         DefOfHelper.RebindAllDefOfs(true);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Generate implied Defs (pre-resolve).");
     try
     {
         DefGenerator.GenerateImpliedDefs_PreResolve();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Resolve cross-references between Defs made by the implied defs.");
     try
     {
         DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.LogErrors);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Rebind DefOfs (final).");
     try
     {
         DefOfHelper.RebindAllDefOfs(false);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Other def binding, resetting and global operations.");
     try
     {
         PlayerKnowledgeDatabase.ReloadAndRebind();
         LessonAutoActivator.Reset();
         CostListCalculator.Reset();
         PawnApparelGenerator.Reset();
         RestUtility.Reset();
         ThoughtUtility.Reset();
         PawnWeaponGenerator.Reset();
         ThinkTreeKeyAssigner.Reset();
         ThingCategoryNodeDatabase.FinalizeInit();
         TrainableUtility.Reset();
         HaulAIUtility.Reset();
         GenConstruct.Reset();
         WorkGiver_FillFermentingBarrel.Reset();
         WorkGiver_DoBill.Reset();
         Pawn.Reset();
         WorkGiver_InteractAnimal.Reset();
         WorkGiver_Warden_DoExecution.Reset();
         WorkGiver_GrowerSow.Reset();
         WorkGiver_Miner.Reset();
         MedicalCareUtility.Reset();
         InspectPaneUtility.Reset();
         GraphicDatabaseHeadRecords.Reset();
         DateReadout.Reset();
         ResearchProjectDef.GenerateNonOverlappingCoordinates();
         WorkGiver_FixBrokenDownBuilding.CacheTranslations();
         ItemCollectionGeneratorUtility.Reset();
         BaseGen.Reset();
         HealthUtility.Reset();
         ResourceCounter.ResetDefs();
         WildSpawner.Reset();
         ApparelProperties.Reset();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Resolve references.");
     try
     {
         foreach (Type item2 in typeof(Def).AllSubclasses())
         {
             if (item2 != typeof(ThingDef))
             {
                 GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item2, "ResolveAllReferences", true);
             }
         }
         DefDatabase <ThingDef> .ResolveAllReferences(true);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Generate implied Defs (post-resolve).");
     try
     {
         DefGenerator.GenerateImpliedDefs_PostResolve();
     }
     finally
     {
         DeepProfiler.End();
     }
     if (Prefs.DevMode)
     {
         DeepProfiler.Start("Error check all defs.");
         try
         {
             foreach (Type item3 in typeof(Def).AllSubclasses())
             {
                 GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item3, "ErrorCheckAllDefs");
             }
         }
         finally
         {
             DeepProfiler.End();
         }
     }
     LongEventHandler.SetCurrentEventText("Initializing".Translate());
     DeepProfiler.Start("Load keyboard preferences.");
     try
     {
         KeyPrefs.Init();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Short hash giving.");
     try
     {
         ShortHashGiver.GiveAllShortHashes();
     }
     finally
     {
         DeepProfiler.End();
     }
     LongEventHandler.ExecuteWhenFinished(delegate
     {
         DeepProfiler.Start("Load backstories.");
         try
         {
             BackstoryDatabase.ReloadAllBackstories();
         }
         finally
         {
             DeepProfiler.End();
         }
     });
     LongEventHandler.ExecuteWhenFinished(delegate
     {
         DeepProfiler.Start("Inject selected language data into game data.");
         try
         {
             LanguageDatabase.activeLanguage.InjectIntoData();
             GenLabel.ClearCache();
         }
         finally
         {
             DeepProfiler.End();
         }
     });
     LongEventHandler.ExecuteWhenFinished(delegate
     {
         StaticConstructorOnStartupUtility.CallAll();
         if (Prefs.DevMode)
         {
             StaticConstructorOnStartupUtility.ReportProbablyMissingAttributes();
         }
     });
 }
        private static void DoPlayLoad()
        {
            DeepProfiler.Start("GraphicDatabase.Clear()");
            try
            {
                GraphicDatabase.Clear();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Load all active mods.");
            try
            {
                LoadedModManager.LoadAllActiveMods();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Load language metadata.");
            try
            {
                LanguageDatabase.InitAllMetadata();
            }
            finally
            {
                DeepProfiler.End();
            }
            LongEventHandler.SetCurrentEventText("LoadingDefs".Translate());
            DeepProfiler.Start("Copy all Defs from mods to global databases.");
            try
            {
                foreach (Type item in typeof(Def).AllSubclasses())
                {
                    GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item, "AddAllInMods");
                }
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Resolve cross-references between non-implied Defs.");
            try
            {
                DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Rebind defs (early).");
            try
            {
                DefOfHelper.RebindAllDefOfs(earlyTryMode: true);
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("TKeySystem.BuildMappings()");
            try
            {
                TKeySystem.BuildMappings();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Inject selected language data into game data (early pass).");
            try
            {
                LanguageDatabase.activeLanguage.InjectIntoData_BeforeImpliedDefs();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Generate implied Defs (pre-resolve).");
            try
            {
                DefGenerator.GenerateImpliedDefs_PreResolve();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Resolve cross-references between Defs made by the implied defs.");
            try
            {
                DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.LogErrors);
            }
            finally
            {
                DirectXmlCrossRefLoader.Clear();
                DeepProfiler.End();
            }
            DeepProfiler.Start("Rebind DefOfs (final).");
            try
            {
                DefOfHelper.RebindAllDefOfs(earlyTryMode: false);
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Other def binding, resetting and global operations (pre-resolve).");
            try
            {
                PlayerKnowledgeDatabase.ReloadAndRebind();
                LessonAutoActivator.Reset();
                CostListCalculator.Reset();
                Pawn.ResetStaticData();
                PawnApparelGenerator.Reset();
                RestUtility.Reset();
                ThoughtUtility.Reset();
                ThinkTreeKeyAssigner.Reset();
                ThingCategoryNodeDatabase.FinalizeInit();
                TrainableUtility.Reset();
                HaulAIUtility.Reset();
                GenConstruct.Reset();
                MedicalCareUtility.Reset();
                InspectPaneUtility.Reset();
                GraphicDatabaseHeadRecords.Reset();
                DateReadout.Reset();
                ResearchProjectDef.GenerateNonOverlappingCoordinates();
                BaseGen.Reset();
                ResourceCounter.ResetDefs();
                ApparelProperties.ResetStaticData();
                WildPlantSpawner.ResetStaticData();
                PawnGenerator.Reset();
                TunnelHiveSpawner.ResetStaticData();
                Hive.ResetStaticData();
                ExpectationsUtility.Reset();
                WealthWatcher.ResetStaticData();
                SkillUI.Reset();
                QuestNode_GetThingPlayerCanProduce.ResetStaticData();
                Pawn_PsychicEntropyTracker.ResetStaticData();
                ColoredText.ResetStaticData();
                QuestNode_GetRandomNegativeGameCondition.ResetStaticData();
                RoyalTitleUtility.ResetStaticData();
                RewardsGenerator.ResetStaticData();
                WorkGiver_FillFermentingBarrel.ResetStaticData();
                WorkGiver_DoBill.ResetStaticData();
                WorkGiver_InteractAnimal.ResetStaticData();
                WorkGiver_Warden_DoExecution.ResetStaticData();
                WorkGiver_GrowerSow.ResetStaticData();
                WorkGiver_Miner.ResetStaticData();
                WorkGiver_FixBrokenDownBuilding.ResetStaticData();
                WorkGiver_ConstructDeliverResources.ResetStaticData();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Resolve references.");
            try
            {
                DeepProfiler.Start("ThingCategoryDef resolver");
                try
                {
                    DefDatabase <ThingCategoryDef> .ResolveAllReferences();
                }
                finally
                {
                    DeepProfiler.End();
                }
                DeepProfiler.Start("RecipeDef resolver");
                try
                {
                    DeepProfiler.enabled = false;
                    DefDatabase <RecipeDef> .ResolveAllReferences(onlyExactlyMyType : true, parallel : true);

                    DeepProfiler.enabled = true;
                }
                finally
                {
                    DeepProfiler.End();
                }
                DeepProfiler.Start("Static resolver calls");
                try
                {
                    foreach (Type item2 in typeof(Def).AllSubclasses())
                    {
                        if (!(item2 == typeof(ThingDef)) && !(item2 == typeof(ThingCategoryDef)) && !(item2 == typeof(RecipeDef)))
                        {
                            GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item2, "ResolveAllReferences", true, false);
                        }
                    }
                }
                finally
                {
                    DeepProfiler.End();
                }
                DeepProfiler.Start("ThingDef resolver");
                try
                {
                    DefDatabase <ThingDef> .ResolveAllReferences();
                }
                finally
                {
                    DeepProfiler.End();
                }
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Generate implied Defs (post-resolve).");
            try
            {
                DefGenerator.GenerateImpliedDefs_PostResolve();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Other def binding, resetting and global operations (post-resolve).");
            try
            {
                PawnWeaponGenerator.Reset();
                BuildingProperties.FinalizeInit();
                ThingSetMakerUtility.Reset();
            }
            finally
            {
                DeepProfiler.End();
            }
            if (Prefs.DevMode)
            {
                DeepProfiler.Start("Error check all defs.");
                try
                {
                    foreach (Type item3 in typeof(Def).AllSubclasses())
                    {
                        GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item3, "ErrorCheckAllDefs");
                    }
                }
                finally
                {
                    DeepProfiler.End();
                }
            }
            LongEventHandler.SetCurrentEventText("Initializing".Translate());
            DeepProfiler.Start("Load keyboard preferences.");
            try
            {
                KeyPrefs.Init();
            }
            finally
            {
                DeepProfiler.End();
            }
            DeepProfiler.Start("Short hash giving.");
            try
            {
                ShortHashGiver.GiveAllShortHashes();
            }
            finally
            {
                DeepProfiler.End();
            }
            LongEventHandler.ExecuteWhenFinished(delegate
            {
                DeepProfiler.Start("Load backstories.");
                try
                {
                    BackstoryDatabase.ReloadAllBackstories();
                }
                finally
                {
                    DeepProfiler.End();
                }
            });
            LongEventHandler.ExecuteWhenFinished(delegate
            {
                DeepProfiler.Start("Inject selected language data into game data.");
                try
                {
                    LanguageDatabase.activeLanguage.InjectIntoData_AfterImpliedDefs();
                    GenLabel.ClearCache();
                }
                finally
                {
                    DeepProfiler.End();
                }
            });
            LongEventHandler.ExecuteWhenFinished(delegate
            {
                DeepProfiler.Start("Static constructor calls");
                try
                {
                    StaticConstructorOnStartupUtility.CallAll();
                    if (Prefs.DevMode)
                    {
                        StaticConstructorOnStartupUtility.ReportProbablyMissingAttributes();
                    }
                }
                finally
                {
                    DeepProfiler.End();
                }
                DeepProfiler.Start("Garbage Collection");
                try
                {
                    AbstractFilesystem.ClearAllCache();
                    GC.Collect(int.MaxValue, GCCollectionMode.Forced);
                }
                finally
                {
                    DeepProfiler.End();
                }
            });
        }