public void AddTreasure(Vector3 position) { string theWord = GetRandomWord(cleans, true); if (theWord != null) { int swordChance = 0; if (!activeSpell.IsActive()) { swordChance = (streak + wave) * 5; } TreasureWord word = new TreasureWord(theWord, wordSpawner.SpawnTreasure(position), swordChance); if (word.characterClass == Word.CharacterClass.TreasureSword && !showedSwordTip) { showedSwordTip = true; AddTip("Collect Swords to unlock words in Curse Sword phrases", new Vector3(0, 0, 0)); } words.Add(word); } }