private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { WordSpawner wordSpawner = WordSpawner.Get_WordSpawner(); wordSpawner.Update_curTags(spaceTag); wordSpawner.Initialize_curDic(); } }
protected virtual void Start() { wSpawner = WordSpawner.Get_WordSpawner(); wDisplay = GetComponentInChildren <WordDisplay>(); words = new List <Word>(); }
private void Start() { wSpawner = WordSpawner.Get_WordSpawner(); wOwners = new List <WordOwner>(); }