private static bool IsValidEarthShieldTarget(WoWUnit unit)
        {
            if (unit == null || !unit.IsValid || !unit.IsAlive || Unit.GroupMembers.All(g => g.Guid != unit.Guid) || unit.Distance > 99)
            {
                return(false);
            }

            return(unit.CachedHasAura("Earth Shield") || !unit.CachedHasAnyAura(Shields));
        }