public override StatusLightData?GetStatusLightData(Wire wire) { StatusLightState lightState = StatusLightState.Off; if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.MainWire, out int main) && main != wire.Id) { return(null); } if (IsPowered(wire.Owner)) { if (!AllWiresMended(wire.Owner) || WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsed) && pulsed) { lightState = StatusLightState.BlinkingSlow; } else { lightState = (AllWiresCut(wire.Owner)) ? StatusLightState.Off : StatusLightState.On; } } return(new StatusLightData( _statusColor, lightState, _text)); }
// I feel like these two should be within ApcPowerReceiverComponent at this point. // Getting it from a dictionary is significantly more expensive. private void SetPower(EntityUid owner, bool pulsed) { if (!EntityManager.TryGetComponent(owner, out ApcPowerReceiverComponent? power)) { return; } if (pulsed) { power.PowerDisabled = true; return; } if (AllWiresCut(owner)) { power.PowerDisabled = true; } else { if (WiresSystem.TryGetData(owner, PowerWireActionKey.Pulsed, out bool isPulsed) && isPulsed) { return; } power.PowerDisabled = false; } }
private void UpdateElectrocution(Wire wire) { var allCut = AllWiresCut(wire.Owner); var activePulse = false; if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsed)) { activePulse = pulsed; } // if this is actively pulsed, // and there's not already an electrification cancel occurring, // we need to start that timer immediately if (!WiresSystem.HasData(wire.Owner, PowerWireActionKey.ElectrifiedCancel) && activePulse && IsPowered(wire.Owner) && !allCut) { WiresSystem.StartWireAction(wire.Owner, _pulseTimeout, PowerWireActionKey.ElectrifiedCancel, new TimedWireEvent(AwaitElectrifiedCancel, wire)); } else { if (!activePulse && allCut || AllWiresMended(wire.Owner)) { SetElectrified(wire.Owner, false); } } }
private void SetWireCuts(EntityUid owner, bool isCut) { if (WiresSystem.TryGetData(owner, PowerWireActionKey.CutWires, out int?cut)) { cut = isCut ? cut + 1 : cut - 1; WiresSystem.SetData(owner, PowerWireActionKey.CutWires, cut); } }
public override void Update(Wire wire) { if (!IsPowered(wire.Owner)) { if (!WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsed) || !pulsed) { WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.ElectrifiedCancel); WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.PulseCancel); } } }
private void SetWireCuts(EntityUid owner, bool isCut) { if (WiresSystem.TryGetData(owner, PowerWireActionKey.CutWires, out int?cut) && WiresSystem.TryGetData(owner, PowerWireActionKey.WireCount, out int?count)) { if (cut == count && isCut || cut <= 0 && !isCut) { return; } cut = isCut ? cut + 1 : cut - 1; WiresSystem.SetData(owner, PowerWireActionKey.CutWires, cut); } }
public override bool Pulse(EntityUid user, Wire wire) { WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.ElectrifiedCancel); var electrocuted = !TrySetElectrocution(user, wire, true); if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsedKey) && pulsedKey) { return(false); } WiresSystem.SetData(wire.Owner, PowerWireActionKey.Pulsed, true); WiresSystem.StartWireAction(wire.Owner, _pulseTimeout, PowerWireActionKey.PulseCancel, new TimedWireEvent(AwaitPulseCancel, wire)); if (electrocuted) { return(false); } SetPower(wire.Owner, true); return(true); }
private bool AllWiresMended(EntityUid owner) { return(WiresSystem.TryGetData(owner, PowerWireActionKey.CutWires, out int?cut) && cut == 0); }
private bool AllWiresCut(EntityUid owner) { return(WiresSystem.TryGetData(owner, PowerWireActionKey.CutWires, out int?cut) && WiresSystem.TryGetData(owner, PowerWireActionKey.WireCount, out int?count) && count == cut); }