Exemple #1
0
        private void CustomTick(object sender, ElapsedEventArgs e)
        {
            if (!this.Enabled)
            {
                return;
            }
            int mult        = 1;
            int unitstosend = 8;

            pullcounter++;
            if (pullcounter >= 30) // dont pull item into its internal inventory too often to reduce lag
            {
                this.LinkedStorage.MoveAsManyItemsAsPossible(Storage, this.OwnerUser);
                pullcounter = 0;
            }
            IEnumerable <ItemStack> nonempty = Storage.NonEmptyStacks;

            nonempty.ForEach(stack =>
            {
                int stackbefore = stack.Quantity;
                if (stack.Item.IsCarried)
                {
                    mult = 5;
                }
                else
                {
                    mult = 1;                                      // transport less carried items per second than normal ones, maybe restrict based on mass?
                }
                if (unitstosend / mult < 1)
                {
                    return;
                }
                outputWire.SendItemConsume(stack, unitstosend / mult); // thats where the items will be sent over the syste,
                unitstosend -= (stackbefore - stack.Quantity) * mult;
                if (stack.Quantity <= 0)
                {
                    Storage.AddItem(stack.Item);
                    Storage.RemoveItem(stack.Item.Type);
                }
            });
        }
Exemple #2
0
        private void CustomTick(object sender, ElapsedEventArgs e)
        {
            if (!this.Enabled)
            {
                return;
            }
            int mult        = 1;
            int unitstosend = 8;

            pullcounter++;
            if (pullcounter >= 30)
            {
                this.LinkedStorage.MoveAsManyItemsAsPossible(Storage, this.OwnerUser);
                pullcounter = 0;
            }
            IEnumerable <ItemStack> nonempty = Storage.NonEmptyStacks;

            nonempty.ForEach(stack =>
            {
                int stackbefore = stack.Quantity;
                if (stack.Item.IsCarried)
                {
                    mult = 5;
                }
                else
                {
                    mult = 1;
                }
                if (unitstosend / mult < 1)
                {
                    return;
                }
                outputWire.SendItemConsume(stack, unitstosend / mult);
                unitstosend -= (stackbefore - stack.Quantity) * mult;
                if (stack.Quantity <= 0)
                {
                    Storage.AddItem(stack.Item);
                    Storage.RemoveItem(stack.Item.Type);
                }
            });
        }