void Start() { sr = gameObject.GetComponent <SpriteRenderer>(); invulnerabilityColor.a = 0.75f; particleManager = FindObjectOfType <ParticleSystemsManager>(); wiperManager = FindObjectOfType <WiperManager>(); }
void Start() { roadsManager = GetComponent <RoadsManager>(); roadsManager.StartSpawning(); wiperManager = GetComponent <WiperManager>(); tutorialManager = GetComponent <TutorialManager>(); warningManager = FindObjectOfType <WarningManager>(); particleManager = FindObjectOfType <ParticleSystemsManager>(); }