public void PlayerWin() { //audioManager.PlaySound("Win"); Debug.Log("Test"); //Player Win //Time.timeScale = 0f; WinUI.SetActive(true); }
/// <summary> /// 显示胜利界面 /// </summary> /// <returns></returns> IEnumerator IEWin() { DisableFruits(true); SoundController.Sound.Win(); GameController.gameController.FruitStar.gameObject.transform.GetChild(0).gameObject.SetActive(false); yield return(new WaitForSeconds(1f)); WinUI.SetActive(true); showFullAds(); }
public void PlayerWin() { Paused = true; AudioController.Instance.StopInGameMusicAudio(); AudioController.Instance.PlayWinSoundAudio(); Time.timeScale = 0; WinUI.SetActive(true); if (PlayerPrefs.GetInt("Level") < unlockLevel) { PlayerPrefs.SetInt("Level", unlockLevel); } PlayerPrefs.SetInt("Gold", currentGold + 50); }
public void PlayerWin() { WinUI.SetActive(true); SoundManager.instance.RandomizeSfx(winSound); gameOver = true; }