Beispiel #1
0
    public void PlayerWin()
    {
        //audioManager.PlaySound("Win");
        Debug.Log("Test");
        //Player Win
        //Time.timeScale = 0f;

        WinUI.SetActive(true);
    }
Beispiel #2
0
    /// <summary>
    /// 显示胜利界面
    /// </summary>
    /// <returns></returns>
    IEnumerator IEWin()
    {
        DisableFruits(true);

        SoundController.Sound.Win();
        GameController.gameController.FruitStar.gameObject.transform.GetChild(0).gameObject.SetActive(false);
        yield return(new WaitForSeconds(1f));

        WinUI.SetActive(true);
        showFullAds();
    }
Beispiel #3
0
    public void PlayerWin()
    {
        Paused = true;
        AudioController.Instance.StopInGameMusicAudio();
        AudioController.Instance.PlayWinSoundAudio();
        Time.timeScale = 0;
        WinUI.SetActive(true);

        if (PlayerPrefs.GetInt("Level") < unlockLevel)
        {
            PlayerPrefs.SetInt("Level", unlockLevel);
        }

        PlayerPrefs.SetInt("Gold", currentGold + 50);
    }
 public void PlayerWin()
 {
     WinUI.SetActive(true);
     SoundManager.instance.RandomizeSfx(winSound);
     gameOver = true;
 }