// Start is called before the first frame update void Start() { pigsGameContScript = pigsGameContGO.GetComponent <WhenPigsFlyGameController>(); group = GetComponent <CanvasGroup>(); group.alpha = 0; group.blocksRaycasts = false; gameObject.SetActive(false); }
public void Start() { gameController = GameObject.Find("GameController").GetComponent <WhenPigsFlyGameController>(); capsule = GetComponent <CapsuleCollider2D>(); float aspect = 1.0f / Camera.main.aspect; float width = circleNumber / 3.0f; capsule.size = new Vector2(width, aspect * width); }