public void EngineUI_view1_onSpokeSoundClick() { if (m_current_spoke != -1) { double spoke_force = m_WheelModel.getSpokeForceN(m_current_spoke); if (spoke_force > 15.0) { float frequency = (float)(Math.Sqrt(spoke_force / m_WheelModel.getSpokeUnitMass()) / (2 * m_WheelModel.getSpokeTightenedLength(m_current_spoke))); m_AudioSource.clip = m_spokes_AudioClips[UnityEngine.Random.Range(0, m_spokes_AudioClips.Length)]; m_AudioSource.pitch = frequency / m_spokes_AudioClips_reference_frequency; m_AudioSource.Play(); } else { m_AudioSource.Stop(); } } }