public override void Render() { _effect.View = Engine.Instance.Camera.View; _effect.Projection = Engine.Instance.Camera.Projection; _effect.World = GetRenderMatrix(); _effect.CurrentTechnique.Passes[0].Apply(); _model.Render(_effect, BrakePedalInput > 0); WheelModel.BeginBatch(); foreach (VehicleWheel wheel in Wheels) { wheel.Render(); } }