Exemple #1
0
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag == "Player")
        {
            weaponStates.deleteTool     = deleteTool;
            weaponStates.weldTool       = weldTool;
            weaponStates.thrusterTool   = thrusterTool;
            weaponStates.wheelTool      = wheelTool;
            weaponStates.duplicatorTool = duplicatorTool;
            weaponStates.hingeTool      = hingeTool;
            weaponStates.gravityTool    = gravityTool;
            weaponStates.balloonTool    = balloonTool;

            uiStates.AlwaysShownbool = alwaysShownMenus;
            uiStates.baublesbool     = baubles;

            thePlayer.allowFlight = allowFlight;
            thePlayer.allowSlomo  = allowSlomo;
            thePlayer.sitting     = sitting;

            weaponStates.SetTextAliases();
            weaponStates.CheckWeapon();
            weaponStates.SetWeaponStatus();
            uiStates.changeStates();
        }
    }