Exemple #1
0
 private void Awake()
 {
     PlayerRB    = GetComponent <Rigidbody2D>();
     curr_health = max_health;
     CurrentWeapon.last_fired = CurrentWeapon.fire_rate;
     transform.position       = last_visited;
     HPSlider.value           = curr_health / max_health;
     score.text = "0";
     CurrentWeapon.Awake();
 }
    private void Awake()
    {
        PlayerRB    = GetComponent <Rigidbody2D>();
        curr_health = max_health;
        CurrentWeapon.last_fired = CurrentWeapon.fire_rate;
        transform.position       = last_visited;
        HPSlider.value           = curr_health / max_health;
        CurrentWeapon.Awake();
        weaponIndex = 0;

        Ammo.text = "Ammo:" + CurrentWeapon.currentAmmo.ToString();
    }