public void TakeDamage(Weapons.Payload payload) { if (payload._damageValue < 1) { return; } _value -= payload._damageValue; if (_value < 1) { Die(); } }
internal override void TakeDamage(Weapons.Payload payload) { if (payload._damageValue < 1) { return; } _value -= payload._damageValue; if (_value < 1) { Die(); } }