public BulletManager(int pool)
 {
     bullets = new Weapons.Bullet[pool];
     for (int i = 0; i < bullets.Length; i++)
     {
         bullets[i] = new Weapons.Bullet();
     }
 }
Exemple #2
0
 public Vector2 GetBulletCollisionVelocity(Rectangle otherRectangle)
 {
     for (int i = 0; i < mapObjects.Count; i++)
     {
         if (mapObjects[i] is Weapons.Bullet)
         {
             if (mapObjects[i].CollisionRectangle.Intersects(otherRectangle))
             {
                 Weapons.Bullet bullet = (Weapons.Bullet)mapObjects[i];
                 bullet.Destroy = true;
                 return(bullet.Velocity);
             }
         }
     }
     return(Vector2.Zero);
 }