Exemple #1
0
    public Sprite GetAssocValue(WeaponValueType vType)
    {
        Sprite vIcon = vGameManager.vLowIcon;

        if (vType == WeaponValueType.Average)
        {
            vIcon = vGameManager.vMediumIcon;
        }
        else if (vType == WeaponValueType.High)
        {
            vIcon = vGameManager.vHighIcon;
        }
        else if (vType == WeaponValueType.GODLY)
        {
            vIcon = vGameManager.vGodlyIcon;
        }

        return(vIcon);
    }
Exemple #2
0
    public Sprite GetAssociateValue(WeaponValueType type)
    {
        Sprite icon = gameManager.LowIcon;

        if (type == WeaponValueType.Average)
        {
            icon = gameManager.MediumIcon;
        }
        else if (type == WeaponValueType.High)
        {
            icon = gameManager.HighIcon;
        }
        else if (type == WeaponValueType.GODLY)
        {
            icon = gameManager.GodlyIcon;
        }

        return(icon);
    }