public Sprite GetAssocValue(WeaponValueType vType) { Sprite vIcon = vGameManager.vLowIcon; if (vType == WeaponValueType.Average) { vIcon = vGameManager.vMediumIcon; } else if (vType == WeaponValueType.High) { vIcon = vGameManager.vHighIcon; } else if (vType == WeaponValueType.GODLY) { vIcon = vGameManager.vGodlyIcon; } return(vIcon); }
public Sprite GetAssociateValue(WeaponValueType type) { Sprite icon = gameManager.LowIcon; if (type == WeaponValueType.Average) { icon = gameManager.MediumIcon; } else if (type == WeaponValueType.High) { icon = gameManager.HighIcon; } else if (type == WeaponValueType.GODLY) { icon = gameManager.GodlyIcon; } return(icon); }