SpawnEnemy() public méthode

public SpawnEnemy ( Transform _enemy ) : void
_enemy Transform
Résultat void
Exemple #1
0
    private void GetNextWayPoint()
    {
        if (headingToWaypoint)
        {
            //int randomSpawnCount = Random.Range(1,  4);
            int i = 0;
            while (i < 5)
            {
                waveSpawner.SpawnEnemy(target.transform, waveIndex);
                i++;
            }

            if (currentNumSpawned >= maxNumSpawnBeforeReset)
            {
                int r = Random.Range(0, desertWaypoints.Length);
                target            = desertWaypoints[r];
                currentNumSpawned = 0;
            }
            currentNumSpawned++;
            headingToWaypoint = false;
        }
        else
        {
            headingToWaypoint = true;
            int r = Random.Range(0, Waypoints.waypoints.Length - 11);
            target    = Waypoints.waypoints[r];
            waveIndex = r;
        }
    }
Exemple #2
0
    private IEnumerator NextBloodMoonEvent(float secondsUntil)
    {
        yield return(new WaitForSeconds(secondsUntil));

        // Action station, action station
        // Blood moon might be happening soon, give out alerts, man the stations
        BloodMoonAdvancedWarning?.Invoke(advancedWarningTime);
        audioSourceWarning.Play();

        yield return(new WaitForSeconds(advancedWarningTime));

        // Too late, blood moon is now happening
        audioSourceBloodMoon.Play();
        BloodMoonAlert?.Invoke();

        if (enemies != null && enemies.Length > 0)
        {
            for (var i = 0; i < bloodMoonEnemies; ++i)
            {
                var index = Random.Range(0, enemies.Length);
                waveSpawner.SpawnEnemy(enemies[index]);
            }
        }

        CancelBloodMoon();
    }