// Use this for initialization void Start() { waveGenerator = GameObject.Find("WavesManager").GetComponent <WaveGenerator>(); mtext = this.GetComponent <Text>(); wave = 0; maxWave = waveGenerator.MaxWaves(); mtext.text = "Vague " + wave + " / " + maxWave; }
// Update is called once per frame void Update() { wave = waveGenerator.CurrentWaveNumber(); maxWave = waveGenerator.MaxWaves(); mtext.text = "Vague " + wave + " / " + maxWave; }