void Start() { waves = waveGenerator.GenerateAllWaves(waveCount, difficulty); baseHp = initBaseHp; currentWave = 0; xMoney.text = "$ " + money; xWave.text = "当前波数 " + currentWave + " / " + waveCount; xEnemyAliveCount.text = "剩余敌人数量 " + "0 / 0"; xBaseHp.text = "基地生命值 " + baseHp; gameCycleCoroutine = StartCoroutine(StartGameCycle()); }