public WaterMapGenerator(Random random, WaterBiomModel[] waterBiomes, WaterNoiseMapParametersModel waterNoiseMapParameters) { this.waterBiomes = waterBiomes; this.waterNoiseMapParameters = waterNoiseMapParameters; this.noiseGenerator = new NoiseMapGenerator(random); }
public Generator(int width, int height, int seed, WaterBiomModel[] waterBiomes, BiomModel[,] biomes, WaterNoiseMapParametersModel waterNoiseMapParameters, GroundNoiseMapParametersModel heightNoiseMapParameters, GroundNoiseMapParametersModel temperatureNoiseMapParameters) { this.biomes = biomes; this.waterBiomes = waterBiomes; this.waterNoiseMapParameters = waterNoiseMapParameters; this.heightNoiseMapParameters = heightNoiseMapParameters; this.temperatureNoiseMapParameters = temperatureNoiseMapParameters; random = new Random(seed); Map = new TilesMap(width, height); }