public void ReconnectToServer() { if (m_warpClient == null) { Debug.LogError("[WarpNetworkManager] not initialized, its NULL [ReconnectToServer]"); return; } if (m_iSessionID == 0) { Debug.Log("[WarpNetworkManager] no session ID [ReconnectToServer]"); m_warpClient.RecoverConnection(); } else { m_warpClient.RecoverConnectionWithSessioId(m_iSessionID, PlayerName); } }