//ConnectionRequestListener #region ConnectionRequestListener public void onConnectDone(ConnectEvent eventObj) { if (!ReferenceEquals(null, progressDialog)) //if(progressDialog!=null) { progressDialog.dismiss(); progressDialog = null; } Debug.Log("GAMECONTROLLER onConnectDone : " + eventObj.getResult()); if (eventObj.getResult() == WarpResponseResultCode.SUCCESS) { Debug.Log("SUCCESS"); // SUCCESS } else if (eventObj.getResult() == WarpResponseResultCode.BAD_REQUEST) { theClient.Disconnect(); } else { Utils.showToastAlert(Constants.ALERT_CONN_FAIL + " " + eventObj.getResult()); } }
public void DisconnectedFromServer() { Debug.Log("[WarpNetworkManager] Disconnection from server: PLAYERNAME: " + m_strPlayerName); m_warpClient.Disconnect(); }