IEnumerator delayedFireEvent() { Debug.Log("Hai" + warpScript.getFullAnimsLength()); yield return(new WaitForSeconds(warpScript.getFullAnimsLength())); fireEvent(); StopCoroutine("delayedFireEvent"); }
IEnumerator delayedFireEvent() { Debug.Log("Hai" + warpScript.getFullAnimsLength()); yield return(new WaitForSeconds(warpScript.getFullAnimsLength())); fireEvent(); StopCoroutine("delayedFireEvent"); }