Exemple #1
0
 internal static void WarpShuffleDownKernel(
     Index1 index,
     ArrayView <int> data,
     int shiftAmount)
 {
     data[index] = Warp.ShuffleDown(Warp.LaneIdx, shiftAmount);
 }
Exemple #2
0
 internal static void WarpShuffleDownKernel(
     Index1D index,
     ArrayView1D <int, Stride1D.Dense> data,
     int shiftAmount)
 {
     data[index] = Warp.ShuffleDown(Warp.LaneIdx, shiftAmount);
 }
Exemple #3
0
            /// <summary>
            /// Performs a shuffle operation. It returns the value of the variable
            /// in the context of the lane with the id current lane + delta.
            /// </summary>
            /// <param name="variable">The source variable to shuffle.</param>
            /// <param name="delta">The delta to add to the current lane.</param>
            /// <returns>The value of the variable in the scope of the desired lane.</returns>
            public unsafe long ShuffleDown(long variable, int delta)
            {
                var result = new Int2();
                var ptr    = (Int2 *)&variable;

                result.X = Warp.ShuffleDown(ptr->X, delta);
                result.Y = Warp.ShuffleDown(ptr->Y, delta);
                return(*(long *)&result);
            }
            /// <summary>
            /// Performs a shuffle operation. It returns the value of the variable
            /// in the context of the lane with the id current lane + delta.
            /// </summary>
            /// <param name="variable">The source variable to shuffle.</param>
            /// <param name="delta">The delta to add to the current lane.</param>
            /// <returns>The value of the variable in the scope of the desired lane.</returns>
            public long ShuffleDown(long variable, int delta)
            {
                var source = Unsafe.As <long, Int2>(ref variable);
                var result = new Int2()
                {
                    X = Warp.ShuffleDown(source.X, delta),
                    Y = Warp.ShuffleDown(source.Y, delta),
                };

                return(Unsafe.As <Int2, long>(ref result));
            }
Exemple #5
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        /// <summary>
        /// Explicitly grouped kernels receive an index type (first parameter) of type:
        /// <see cref="GroupedIndex"/>, <see cref="GroupedIndex2"/> or <see cref="GroupedIndex3"/>.
        /// Note that you can use warp-shuffle functionality only within
        /// explicitly-grouped kernels. Previously, it was required to use one of the predefined
        /// shuffle overloads. If the desired function was not available, you had to create a
        /// custom shuffle operation implementation. The current ILGPU version emits the required
        /// shuffle instructions (even for complex data types) automatically.
        /// </summary>
        /// <param name="index">The current thread index.</param>
        /// <param name="dataView">The view pointing to our memory buffer.</param>
        static void ShuffleDownKernel(
            ArrayView <int> dataView)          // A view to a chunk of memory (1D in this case)
        {
            // Use native shuffle-down functionality to shuffle the
            // given value by a delta of 2 lanes
            int value = Group.IdxX;

            value = Warp.ShuffleDown(value, 2);

            dataView[Grid.GlobalIndex.X] = value;
        }
Exemple #6
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        public static T Reduce <T, TReduction>(T value)
            where T : unmanaged
            where TReduction : IScanReduceOperation <T>
        {
            TReduction reduction = default;

            for (int laneOffset = Warp.WarpSize / 2; laneOffset > 0; laneOffset >>= 1)
            {
                var shuffled = Warp.ShuffleDown(value, laneOffset);
                value = reduction.Apply(value, shuffled);
            }
            return(value);
        }
        /// <summary>
        /// Explicitly grouped kernels receive an index type (first parameter) of type:
        /// <see cref="GroupedIndex"/>, <see cref="GroupedIndex2"/> or <see cref="GroupedIndex3"/>.
        /// Note that you can use warp-shuffle functionality only within
        /// explicitly-grouped kernels.
        /// </summary>
        /// <param name="index">The current thread index.</param>
        /// <param name="dataView">The view pointing to our memory buffer.</param>
        static void ShuffleDownKernel(
            GroupedIndex index,               // The grouped thread index (1D in this case)
            ArrayView <int> dataView)         // A view to a chunk of memory (1D in this case)
        {
            // Compute the global 1D index for accessing the data view
            var globalIndex = index.ComputeGlobalIndex();

            // Use native shuffle-down functionality to shuffle the
            // given value by a delta of 2 lanes
            int value = index.GroupIdx;

            value = Warp.ShuffleDown(value, 2);

            dataView[globalIndex] = value;
        }