Exemple #1
0
    // The same mode also handles creation of new homes.
    private static void HandleMoveToHome(GameSession session, PacketReader packet)
    {
        int    homeTemplate = packet.ReadInt();
        Player player       = session.Player;

        if (player.Account.Home == null)
        {
            player.Account.Home = new(player.Account.Id, player.Name, homeTemplate);
            GameServer.HomeManager.AddHome(player.Account.Home);

            // Send inventories
            session.Send(WarehouseInventoryPacket.StartList());
            int counter = 0;
            foreach (KeyValuePair <long, Item> kvp in player.Account.Home.WarehouseInventory)
            {
                session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter));
            }
            session.Send(WarehouseInventoryPacket.EndList());

            session.Send(FurnishingInventoryPacket.StartList());
            foreach (Cube cube in player.Account.Home.FurnishingInventory.Values.Where(x => x.Item != null))
            {
                session.Send(FurnishingInventoryPacket.Load(cube));
            }
            session.Send(FurnishingInventoryPacket.EndList());
        }
        Home home = GameServer.HomeManager.GetHomeById(player.Account.Home.Id);

        player.VisitingHomeId = player.Account.Home.Id;
        player.Guide          = null;

        player.WarpGameToGame(home.MapId, home.InstanceId);
    }
        public Item AddWarehouseItem(GameSession session, int itemId, int amount, Item item = default)
        {
            Item furnishingItem = WarehouseInventory.Values.FirstOrDefault(x => x.Id == itemId);

            if (furnishingItem == default)
            {
                furnishingItem = item == default ? new Item(itemId, amount) : item;
                WarehouseInventory[furnishingItem.Uid] = furnishingItem;
                session.Send(WarehouseInventoryPacket.Load(furnishingItem, WarehouseInventory.Values.Count));
                session.Send(WarehouseInventoryPacket.Count(WarehouseInventory.Values.Count + 1));
            }
            else
            {
                WarehouseInventory[furnishingItem.Uid].Amount += amount;
                session.Send(WarehouseInventoryPacket.UpdateAmount(furnishingItem.Uid, furnishingItem.Amount));
            }
            return(furnishingItem);
        }
    public override void Handle(GameSession session, PacketReader packet)
    {
        long     accountId = packet.ReadLong();
        AuthData authData  = DatabaseManager.AuthData.GetByAccountId(accountId);

        Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId, session);

        // Backwards seeking because we read accountId here
        packet.Skip(-8);
        HandleCommon(session, packet);

        session.InitPlayer(dbPlayer);

        Player player = session.Player;

        player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId);
        player.Mailbox   = GameServer.MailManager.GetMails(player.CharacterId);

        GameServer.PlayerManager.AddPlayer(player);
        GameServer.BuddyManager.SetFriendSessions(player);

        // Only send buddy login notification if player is not changing channels
        if (!player.IsMigrating)
        {
            player.UpdateBuddies();
        }

        if (player.GuildId != 0)
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId);
            player.Guild = guild;
            GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId);
            guildMember.Player.Session = session;
            player.GuildMember         = guildMember;
            session.Send(GuildPacket.UpdateGuild(guild));
            guild.BroadcastPacketGuild(GuildPacket.MemberJoin(player));
            guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session);
        }

        player.IsMigrating = false;

        //session.Send(0x27, 0x01); // Meret market related...?
        session.Send(MushkingRoyaleSystemPacket.LoadStats(player.Account.MushkingRoyaleStats));
        session.Send(MushkingRoyaleSystemPacket.LoadMedals(player.Account));

        player.GetUnreadMailCount();
        session.Send(BuddyPacket.Initialize());
        session.Send(BuddyPacket.LoadList(player.BuddyList));
        session.Send(BuddyPacket.EndList(player.BuddyList.Count));

        // Meret market
        //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
        //session.Send("6E 00 0C 00 00 00 00".ToByteArray());
        // UserConditionEvent
        //session.Send("BF 00 00 00 00 00 00".ToByteArray());
        // PCBangBonus
        //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());

        session.Send(TimeSyncPacket.SetInitial1());
        session.Send(TimeSyncPacket.SetInitial2());

        session.Send(StatPacket.SetStats(session.Player.FieldPlayer));
        // session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); // Second packet is meant to send the stats initialized, for now we'll just send the first one

        session.Player.ClientTickSyncLoop();
        session.Send(DynamicChannelPacket.DynamicChannel(short.Parse(ConstantsMetadataStorage.GetConstant("ChannelCount"))));

        session.Send(ServerEnterPacket.Enter(session));
        session.Send(UgcPacket.Unknown22());
        session.Send(CashPacket.Unknown09());

        // SendContentShutdown f(0x01, 0x04)
        session.Send(PvpPacket.Mode0C());
        session.Send(SyncNumberPacket.Send());
        session.Send(SyncValuePacket.SetSyncValue(120000)); // unknown what this value means

        session.Send(PrestigePacket.SetLevels(player));
        session.Send(PrestigePacket.WeeklyMissions());

        // Load inventory tabs
        foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
        {
            player.Inventory.LoadInventoryTab(session, tab);
        }

        if (player.Account.HomeId != 0)
        {
            Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId);
            player.Account.Home = home;
            session.Send(WarehouseInventoryPacket.StartList());
            int counter = 0;
            foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory)
            {
                session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter));
            }

            session.Send(WarehouseInventoryPacket.EndList());

            session.Send(FurnishingInventoryPacket.StartList());
            foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null))
            {
                session.Send(FurnishingInventoryPacket.Load(cube));
            }

            session.Send(FurnishingInventoryPacket.EndList());
        }

        session.Send(QuestPacket.StartList());
        session.Send(QuestPacket.Packet1F());
        session.Send(QuestPacket.Packet20());

        IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet

        foreach (List <QuestStatus> item in packetCount)
        {
            session.Send(QuestPacket.SendQuests(item));
        }

        session.Send(QuestPacket.EndList());

        session.Send(TrophyPacket.WriteTableStart());
        List <Trophy> trophyList = new(player.TrophyData.Values);
        IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60);

        foreach (List <Trophy> trophy in trophyListPackets)
        {
            session.Send(TrophyPacket.WriteTableContent(trophy));
        }

        // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
        session.Send(UserEnvPacket.SetTitles(player));
        session.Send(UserEnvPacket.Send04());
        session.Send(UserEnvPacket.Send05());
        session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount));
        session.Send(UserEnvPacket.Send09());
        session.Send(UserEnvPacket.Send10());
        session.Send(UserEnvPacket.Send12());

        session.Send(MeretMarketPacket.ModeC9());

        session.Send(FishingPacket.LoadAlbum(player));

        session.Send(PvpPacket.Mode16());
        session.Send(PvpPacket.Mode17());

        session.Send(ResponsePetPacket.Mode07());
        // LegionBattle (0xF6)
        // CharacterAbility
        // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

        // Key bindings and skill slots would normally be loaded from a database
        // If the character is not a new character, this is what we would send
        session.Send(KeyTablePacket.SendFullOptions(player.GameOptions));

        if (player.MapId == (int)Map.UnknownLocation)  // tutorial map
        {
            session.Send(KeyTablePacket.AskKeyboardOrMouse());
        }

        // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
        // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
        session.Send(DungeonListPacket.DungeonList());
        // 0xF0, ResponsePet P(0F 01)
        // RequestFieldEnter
        //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
        session.Send(RequestFieldEnterPacket.RequestEnter(player.FieldPlayer));

        Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId);

        if (party != null)
        {
            player.Party = party;
            party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session);
            session.Send(PartyPacket.Create(party, false));
        }

        // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
        // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00

        player.TimeSyncLoop();
        session.Send(TimeSyncPacket.SetSessionServerTick(0));
        //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
        session.Send(ServerEnterPacket.Confirm());

        //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
        //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
    }
    public override void Handle(GameSession session, PacketReader packet)
    {
        long     accountId = packet.ReadLong();
        AuthData authData  = DatabaseManager.AuthData.GetByAccountId(accountId);

        Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId);

        // Backwards seeking because we read accountId here
        packet.Skip(-8);
        HandleCommon(session, packet);

        session.InitPlayer(dbPlayer);

        Player player = session.Player;

        player.Session                             = session;
        player.Wallet.Meso.Session                 = session;
        player.Wallet.ValorToken.Session           = session;
        player.Wallet.Treva.Session                = session;
        player.Wallet.Rue.Session                  = session;
        player.Wallet.HaviFruit.Session            = session;
        player.Account.Meret.Session               = session;
        player.Account.GameMeret.Session           = session;
        player.Account.EventMeret.Session          = session;
        player.Account.MesoToken.Session           = session;
        player.Account.BankInventory.Mesos.Session = session;
        player.Levels.Player                       = player;
        player.BuddyList                           = GameServer.BuddyManager.GetBuddies(player.CharacterId);
        player.Mailbox                             = GameServer.MailManager.GetMails(player.CharacterId);

        GameServer.PlayerManager.AddPlayer(player);
        GameServer.BuddyManager.SetFriendSessions(player);

        // Only send buddy login notification if player is not changing channels
        if (!player.IsMigrating)
        {
            player.UpdateBuddies();
        }

        if (player.GuildId != 0)
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId);
            player.Guild = guild;
            GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId);
            guildMember.Player.Session = session;
            player.GuildMember         = guildMember;
            session.Send(GuildPacket.UpdateGuild(guild));
            guild.BroadcastPacketGuild(GuildPacket.MemberJoin(player));
            guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session);
        }

        player.IsMigrating = false;

        //session.Send(0x27, 0x01); // Meret market related...?
        session.Send(MushkingRoyaleSystemPacket.LoadStats(session.Player.Account.MushkingRoyaleStats));
        session.Send(MushkingRoyaleSystemPacket.LoadMedals(session.Player.Account));

        player.GetUnreadMailCount();
        session.Send(BuddyPacket.Initialize());
        session.Send(BuddyPacket.LoadList(player.BuddyList));
        session.Send(BuddyPacket.EndList(player.BuddyList.Count));

        // Meret market
        //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
        //session.Send("6E 00 0C 00 00 00 00".ToByteArray());
        // UserConditionEvent
        //session.Send("BF 00 00 00 00 00 00".ToByteArray());
        // PCBangBonus
        //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
        TimeSyncPacket.SetInitial1();
        TimeSyncPacket.SetInitial2();
        TimeSyncPacket.Request();
        session.Send(StatPacket.SetStats(session.Player.FieldPlayer));
        session.Player.ClientTickSyncLoop();
        session.Send(DynamicChannelPacket.DynamicChannel());
        session.Send(ServerEnterPacket.Enter(session));
        // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C)
        session.Send(SyncNumberPacket.Send());
        // 0x112, Prestige f(0x00, 0x07)
        session.Send(PrestigePacket.Prestige(player));

        // Load inventory tabs
        foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
        {
            player.Inventory.LoadInventoryTab(session, tab);
        }

        if (player.Account.HomeId != 0)
        {
            Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId);
            player.Account.Home = home;
            session.Send(WarehouseInventoryPacket.StartList());
            int counter = 0;
            foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory)
            {
                session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter));
            }
            session.Send(WarehouseInventoryPacket.EndList());

            session.Send(FurnishingInventoryPacket.StartList());
            foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null))
            {
                session.Send(FurnishingInventoryPacket.Load(cube));
            }
            session.Send(FurnishingInventoryPacket.EndList());
        }

        session.Send(QuestPacket.StartList());
        session.Send(QuestPacket.Packet1F());
        session.Send(QuestPacket.Packet20());

        IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet

        foreach (List <QuestStatus> item in packetCount)
        {
            session.Send(QuestPacket.SendQuests(item));
        }
        session.Send(QuestPacket.EndList());

        session.Send(TrophyPacket.WriteTableStart());
        List <Trophy> trophyList = new(player.TrophyData.Values);
        IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60);

        foreach (List <Trophy> trophy in trophyListPackets)
        {
            session.Send(TrophyPacket.WriteTableContent(trophy));
        }

        // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
        session.Send(UserEnvPacket.SetTitles(player));
        session.Send(UserEnvPacket.Send04());
        session.Send(UserEnvPacket.Send05());
        session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount));
        session.Send(UserEnvPacket.Send09());
        session.Send(UserEnvPacket.Send10());
        session.Send(UserEnvPacket.Send12());

        // SendMeretMarket f(0xC9)
        session.Send(FishingPacket.LoadAlbum(player));
        // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6
        // CharacterAbility
        // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

        // Key bindings and skill slots would normally be loaded from a database
        // If the character is not a new character, this is what we would send
        session.Send(KeyTablePacket.SendFullOptions(player.GameOptions));

        if (player.MapId == (int)Map.UnknownLocation)  // tutorial map
        {
            session.Send(KeyTablePacket.AskKeyboardOrMouse());
        }

        // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
        // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
        // FieldEntrance
        session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray());
        // 0xF0, ResponsePet P(0F 01)
        // RequestFieldEnter
        //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
        session.Send(RequestFieldEnterPacket.RequestEnter(session.Player.FieldPlayer));

        Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId);

        if (party != null)
        {
            player.Party = party;
            party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session);
            session.Send(PartyPacket.Create(party, false));
        }

        // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
        // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00

        session.Player.TimeSyncLoop();
        session.Send(TimeSyncPacket.SetSessionServerTick(0));
        //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
        session.Send(ServerEnterPacket.Confirm());

        //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
        //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
        //session.Send(ServerEnterPacket.Confirm());
    }